SOAD2: Why's The Rum gone? (Completed. Finally.)

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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Vivaldi » Wed Jul 08, 2009 12:28 pm

darfurnub wrote:
OnyX DragoN wrote:
I wasn't being serious, but whatever lol.

they are annoying because they are rapid and too intense. tone them down.


How do i tone them down? I dont know any other way to make shakes

What program are you editing with?

If vegas, just make the frame move less with each keyframe. And perhaps use fewer keyframes. (I haven't seen the beta, so I don't really know)
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Dar » Wed Jul 08, 2009 1:05 pm

Vivaldi wrote:
darfurnub wrote:
OnyX DragoN wrote:
I wasn't being serious, but whatever lol.

they are annoying because they are rapid and too intense. tone them down.


How do i tone them down? I dont know any other way to make shakes

What program are you editing with?

If vegas, just make the frame move less with each keyframe. And perhaps use fewer keyframes. (I haven't seen the beta, so I don't really know)



i already made it move just a tiny bit per keyframe, and i used the keyframes i did because they went well with the beats of the song. i thought the shakes worked well with a wild song like cigaro
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby OtakuForLife » Fri Jul 10, 2009 10:00 am

Still hanging in there guys? :)
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby OnyX DragoN » Fri Jul 10, 2009 1:36 pm

I wonder if this will ever actually end lol. XD
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Kevmaster » Fri Jul 17, 2009 5:34 pm

I swear to God, Mod you better stop deleting my posts!!!



Btw, Wurpess WHERE IS THAT TRACK YOU PROMISED?!
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby wurpess » Sat Jul 18, 2009 4:04 am

cumming


*hides* :nose: :uhoh:




Though seriously, I was going to finish my Lottery beta, then try and knock this out, preferably while stumbling drunk. Then it might get done. Then I may try and help with a certain other track, unless something else acceptible is turned in by then. :P
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Emotive » Mon Jul 20, 2009 6:24 pm

You do know I had Cigaro 90% finished before my PC got fucked up and I lost the project, right?

What's going on here anyway? Haven't checked thread in ages.

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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby wurpess » Mon Jul 20, 2009 6:36 pm

Cast to Stone wrote:You do know I had Cigaro 90% finished before my PC got fucked up and I lost the project, right?

I feel ur pain, seeing as I'm trying to get motivated/drunk enough to redo Bounce, since the original project file got corrupted. :cry:
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Emotive » Mon Jul 20, 2009 8:40 pm

wurpess wrote:the original project file got corrupted

wurpess wrote:original project file corrupted

wurpess wrote:corrupted

wurpess wrote:corrupted

wurpess wrote:corrupted

Bawww premiere user, right?

I feel your pain as well.

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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby wurpess » Mon Jul 20, 2009 8:55 pm

Cast to Stone wrote:
wurpess wrote:the original project file got corrupted

wurpess wrote:original project file corrupted

wurpess wrote:corrupted

wurpess wrote:corrupted

wurpess wrote:corrupted

Bawww premiere user, right?

I feel your pain as well.

Quoted Image converted to link:
http://i31.tinypic.com/j67eyg.jpg

lol. Actually, it wasn't Premiere's fault this time. My one external fucked up, and a chunk of the files on it got corrupted. Including the Bounce project file. That pic sums it up perfectly. :(
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Kevmaster » Fri Jul 31, 2009 10:12 am

...so like...is anything moving AT ALL?
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Deuce Loosely » Fri Jul 31, 2009 2:54 pm

Kevmaster wrote:...so like...is anything moving AT ALL?

This MEP demonstrates the danger of creating a mix video. There's always a chance of there being at least one part of it no one wants or knows what to do with. There also has to come a point where the producer decided to be a bit less picky in order to get the thing done.

Think of the average time it takes to complete any other MEP.
Now consider this one started in February 2007.
You do the math.

It will be no small miracle for someone to sweep in and magically know what the remaining clips need. No doubt you've heard them by now. That you probably have no idea, either, what to do with those song bits only matches the sentiments of those who have come before you and failed. :book:

[Corran: The two posts originally following this one have been split here: viewtopic.php?f=16&t=95829 ]
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Emotive » Wed Sep 30, 2009 8:35 pm

I can.. um.. try to make another track.. I guess.

:oops:

Also, Kev is a homosexual.

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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby wurpess » Wed Sep 30, 2009 8:44 pm

People still remember this exsists?! :shock:
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Re: SOAD2: The Neverending MEP (4 slots open...)

Postby Deuce Loosely » Wed Sep 30, 2009 9:43 pm

Rename this to "SOAD2: Why Are All the Editors Gone?"

And Kev is...

*looks both ways*

*chickens out*
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