Project Editor II : [Round 2] [Update: Page 130]

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Re: Project Editor II : [Project Full] [Starts September 25]

Postby blabbler » Thu Sep 24, 2009 8:04 am

mirkosp wrote:
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...


i bet you're the heart and soul of every party.
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Ghet » Thu Sep 24, 2009 8:18 am

blabbler wrote:
mirkosp wrote:
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...


i bet you're the heart and soul of every party.

:amv:
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Nya-chan Production » Thu Sep 24, 2009 8:29 am

blabbler wrote:
mirkosp wrote:
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...


i bet you're the heart and soul of every party.

Ouch
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Neverend » Thu Sep 24, 2009 9:21 am

Top 5 Favorite Anime:
Hajime No ippo
Kara no kyoukai
Soul Eater
FLCL
Lucky Star

Position #: 3?
Random Word: clowns
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Chez » Thu Sep 24, 2009 9:51 am

So now that this has started i must let you know that what is left of your souls has been taken by code. congrats to all.
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby CodeZTM » Thu Sep 24, 2009 10:34 am

Bauzi wrote:What are the boundaries for my footage? No hentai or any other 18+ stuff or content in my video? Live Action? Game Footage? Cartoons (I had one movie that would be really nice to use)?


As mirko kindly pointed out, as long as it's orgable, it's fine.

Nya-chan Production wrote:
Code wrote:Also, please don't forget to turn in your video clips! I can wait on the signatures, but I MUST have those video clips ASAP! I need to get working on the intro for PE2 while you guys are working on the first round.

Have you already improved your encoding skillz? |:


Sanchez has been helping me out in that department over the last few weeks [it seems as though I've had several small mistakes here and there], and I'll make sure and get it film student/modkip/hunter/whateverthehellghetis certified before it ships out. :up:
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Inan » Thu Sep 24, 2009 10:35 am

Code ill be sending u my character rep soon

Edit:if i dont get it in today blame my sister whos dragging me somewhere and im not sure when ill get back
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby CodeZTM » Thu Sep 24, 2009 10:41 am

Inan wrote:Code ill be sending u my character rep soon

Edit:if i dont get it in today blame my sister whos dragging me somewhere and im not sure when ill get back


That's fine. Just as long as I get it pretty quick, it'll be fine. [As in, I want these in the next day or so]
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Nya-chan Production » Thu Sep 24, 2009 10:44 am

I might send it in slightly later (sunday, monday, tuesday?), but definitely before I get in my first round ;x
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Chez » Thu Sep 24, 2009 10:46 am

do we as judges have to send one of these reps as well? hope not im enjoying being lazy.
Image I stream and stuff o.o
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby CodeZTM » Thu Sep 24, 2009 10:49 am

_Sanchez_ wrote:do we as judges have to send one of these reps as well? hope not im enjoying being lazy.


Nah, I've already gotten Judges source footage alongside our commentator's footage. :awesome:
Last edited by CodeZTM on Thu Sep 24, 2009 10:49 am, edited 1 time in total.
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby mirkosp » Thu Sep 24, 2009 10:49 am

blabbler wrote:
mirkosp wrote:
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...


i bet you're the heart and soul of every party.


Wonder how you knew. :nose:
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby NS » Thu Sep 24, 2009 11:19 am

mirkosp wrote:
blabbler wrote:
mirkosp wrote:
Can't fault her. Code's encodes are aliased to death. daa().saa() removes almost all of it, but at the expense of quite a bit of sharpness (saa blurs a bit, but is an awesome antialiaser)...


i bet you're the heart and soul of every party.


Wonder how you knew. :nose:


dude, nice moustache.
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Re: Project Editor II : [Project Full] [Starts September 25]

Postby The Origonal Head Hunter » Thu Sep 24, 2009 12:07 pm

Code wrote:
_Sanchez_ wrote:do we as judges have to send one of these reps as well? hope not im enjoying being lazy.


Nah, I've already gotten Judges source footage alongside our commentator's footage. :awesome:

I better be devilishly beautiful, just like last year.

Yay for guy's voice on girl's body. :awesome:
RonnieDaking wrote:i like my anime like I like my women, from japan and speaking english

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Re: Project Editor II : [Project Full] [Starts September 25]

Postby Chez » Thu Sep 24, 2009 12:23 pm

just do a quick pitch change and make hunter a girl, or kick him in the genitalia its all the same thing.
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