What do I with these .vob files?

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Re: What do I with these .vob files?

Postby Kariudo » Sat May 16, 2009 12:08 pm

It's pretty much all in Qyot's post (just read it over a few times)

Qyot27 wrote:The LQ script would omit things that were meant to make everything look nice, diminish noise, or slow down the script unnecessarily, and would do well to be at a lower resolution (I do mine at 320x240 or 432x240)...

the LQ script is just Telecide() and Decimate() (with whatever parameters you've specified for both filters) and maybe a lanczosresize().

if this was my HQ script...
Code: Select all
mpeg2Source("C:\Documents and Settings\Use\Desktop\New Folder\disk1.d2v")
TFM(order=-1,mode=5,PP=7,field=-1,slow=2)
tdecimate(mode=1)
RemoveGrain()
LimitedSharpen()
Deen("a3d", 1)
ConvertToYUY2()
FixBrokenChromaUpsampling()

the LQ script would be...
Code: Select all
mpeg2Source("C:\Documents and Settings\Use\Desktop\New Folder\disk1.d2v")
TFM(order=-1,mode=5,field=-1)
tdecimate(mode=1)


The LQ script is meant for getting decent encoding/seeking speed, no bells or whistles to make your source look really shiny. You can encode the entire movie using MJPEG (it encodes/decodes pretty fast)

Qyot27 wrote:You then take this LQ MJPEG encode and track through it with VDub (you can use Alt+Arrow keys to move 50 frames at a time), making a note of your clips' starting and ending frame numbers in Notepad.


self-explanatory, vdub/mod tells you the frame number of the frame you're currently on

Qyot27 wrote:Next, you would open up your HQ script, and then use your notes to hop to the right frames of the video (easiest way to bring this up is Ctrl+G). If the frames are not quite the right ones, you can adjust the start and end frames accordingly.


The HQ script would be whatever you were using that was taking forever to run.
You plug in the start and end frames of each clip, encode it, and then move onto the next clip (repeat ad nauseum until finished)
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Re: What do I with these .vob files?

Postby Qyot27 » Sat May 16, 2009 12:48 pm

Yep, that's what I meant. Although I actually use BilinearResize for LQ scripts or quick-and-dirty downscaling. It doesn't have to look good or be particularly sharp, it just has to be fast and easy to encode or seek through.
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Re: What do I with these .vob files?

Postby Osakaisthebomb » Sun May 17, 2009 10:14 pm

GOD!!! All I want is to have good quality not spend days of hundreds of theories which always have some issue on my computer. FORGET IT!
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Re: What do I with these .vob files?

Postby LittleAtari » Mon May 18, 2009 9:02 pm

Osakaisthebomb wrote:GOD!!! All I want is to have good quality not spend days of hundreds of theories which always have some issue on my computer. FORGET IT!

I'll make this easy on you.

Use Vfapi in the AMVapp 3.0 beta. Toss in your avisynth script and it will make you a fake avi in seconds. Just take out things that make the script go slow like VMToon (deen is okay to keep in) and you should be fine.

Some people dont want an explanation of the many different ways to do something. I know it's great to know all this information guys, but make things simple on the new guy,
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Re: What do I with these .vob files?

Postby LittleAtari » Mon May 18, 2009 9:04 pm

Also, I'd like to mention that you need to keep the d2v and vob files in order for the fake avi to work inside your editing program. Make sure to put them in a folder you're comfortable with. Note: Moving the d2v and vob files may require you to remake the d2v file.
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Re: What do I with these .vob files?

Postby Osakaisthebomb » Mon May 18, 2009 9:17 pm

I wanted to apologize for blowing up like that.

As for the Vfapi thing I'll have to look for the 3.0 AMVapp later (I aparently have 2.1 which is the version the org still has up). But I will try that.
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Re: What do I with these .vob files?

Postby LittleAtari » Mon May 18, 2009 10:20 pm

here's the amvapp beta:
http://www.animemusicvideos.org/guides/avtechbeta/

remember to uninstall the one you have now before installing this. You may have to remake your d2v files.
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