Project Gateway

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Re: Project Gateway

Postby Bauzi » Tue Feb 17, 2009 1:44 pm

I want a beta. Please.


Yes we Austrians are scary. Now go and worship us or we´ll eat your pets! :nono:
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Re: Project Gateway

Postby TwilightChrono » Tue Feb 17, 2009 3:31 pm

I sent the beta off to you Bauzi.

Same to you Guy07.

Hope you like it.
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Re: Project Gateway

Postby guy07 » Tue Feb 17, 2009 7:05 pm

Looks good. The scenes around :19 seem a tad out of synch ... it just doesn't look right for some reason. Maybe try switching a few things around. Try replacing the scene with the two in the cockpit as well, you can see his mouth moving.
Those are some suggestions from me. But tbh, anything would work at this point, so you get my approval. :up:

Now, where did onyx go? :twisted:

EDIT: and i trust u or crack will fix the AR
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Re: Project Gateway

Postby TwilightChrono » Tue Feb 17, 2009 9:10 pm

EDIT: and i trust u or crack will fix the AR


There was a problem with the AR? Shouldn't be. It's 720 x 480, just like what was asked for.

I ripped it with DVD Decryptor, and then combined the episodes using DGIndex, then made a script in Notepad, and input the script into VDM, just to check and make sure everything looked right. Then I imported the script into VFAPI and made the fake AVI to import into Vegas.

Just like I always do. I made sure I made the footage 720 x 480.
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Re: Project Gateway

Postby guy07 » Tue Feb 17, 2009 10:48 pm

A good way to check if the AR is right is to look at something that should be round. Like these planets:

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As you can see,they aren't round. Just a little tip. :wink:

One more tip: when masking, render each clip you want to mask as a individual frame (screen shot) then import, mask the frame, and line the pics up in order. That way you don't have problems with frames moving in the masking area. Which you also should fix. It's not that bad, most people won't notice. But if you freeze frame the masks you can tell. :o
^----that's just my method, maybe there's a easier way.

Like i said, i'm a (helpful) critic. :P
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Re: Project Gateway

Postby TwilightChrono » Tue Feb 17, 2009 11:08 pm

Actually, that's the angle from the camera. They aren't actually perfectly round on the DVD either. It looks the same to me as it does on the DVD. Believe me, I'm comparing them at this moment.

I can try to make it rounder, but I can't gauruntee anything. I can fix the more obvious problems that everyone has mentioned, but as for the planets, IDK. Cause they look like that on the TV as well.
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Re: Project Gateway

Postby Brad » Wed Feb 18, 2009 12:43 am

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It's a 16:9 source. All DVD's are 720x480 by default, but they have a 16:9 flag that stretches it upon playback (or it'll have a 4:3 flag that squashes it upon playback).
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Re: Project Gateway

Postby TwilightChrono » Wed Feb 18, 2009 4:12 am

I'm trying to fix it as we speak, but, to no avail. I could just save the whole thing in lagarith and just readjust the whole size of the vid that way, through VDM. I don't know how it would look though. I'm still learning on a few techniques that have eluded me.

Anyway, anyone else need to see the beta? Or is it acceptable after that fade transition is fixed?
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Re: Project Gateway

Postby guy07 » Wed Feb 18, 2009 11:56 am

First, you need to get it back to the original AR. So when it's finished, render the whole project as a lossless avi, then go here: http://www.animemusicvideos.org/guides/ ... atios.html and do as it says (you're converting 16:9 to 4:3). Guides are good. Even if they are only used to copy/paste codes. :D

Basically you have to get the ar right, then render it, then chop off the sides, then render again. And if that doesn't work .... just send crack the 16:9 one and he'll fix if. Probably. :awesome:
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Re: Project Gateway

Postby TwilightChrono » Wed Feb 18, 2009 12:23 pm

Niwa is helping me with the problem. Thanks guys for the help.
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Re: Project Gateway

Postby meleechampion » Wed Feb 18, 2009 4:43 pm

So... all this got me thinking. My "final" is in 720x480, but it's 4:3. Do you want it to be 640x480? And my masks and graphics that I made... I forget if I made them in their native resolution (I probably did) but I'm curious if it'll look right.

*goes back and reads first post*

Oh. Okay. I guess I'm good. (still wanna know how it looks in 1.0 PAR though)
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Re: Project Gateway

Postby Bauzi » Thu Feb 19, 2009 4:19 pm

guy07 wrote:A good way to check if the AR is right is to look at something that should be round. Like these planets:

Image

As you can see,they aren't round. Just a little tip. :wink:

*cough* actually they´re round, but no circles ;D ok that was really mean. Sry.

This pic may be alright if the footage is 16:9, but we´re going for 4:3 in the end. Is the original footage 16:9? if yes than you need to apply some fixes. If the original source is 4:3, all you have to do (as far as I remeber) is to resize to 720x480 (pixel aspect ratio = 1.0).

You said that you used DVDs, DGIndex and Avisynth scripts. Than your pixel aspect ratio should be 1.0.

Brad said the rest.

One more tip: when masking, render each clip you want to mask as a individual frame (screen shot) then import, mask the frame, and line the pics up in order. That way you don't have problems with frames moving in the masking area. Which you also should fix. It's not that bad, most people won't notice. But if you freeze frame the masks you can tell. :o
^----that's just my method, maybe there's a easier way.

Guy... That´s actually a bad idea for most common programms. Do you know that you can keyframe masks on clips? At least it´s possible in AE and Sony Vegas (pro version or something).

I made a mistake in my track too, but it wasn´t too hard to fix with the guides which Guy linked.


@melee:
You all edit with 1.0 PAR (pixel aspect ratio)
You all take the ressolution of 720x480 (don´t be confused that it doesn´t look right)

in the end, Ben or me will convert it to 640x480 with 1.0 PAR or 720x480 with 0.9... (something) PAR.


PAR only effects playback you know. Just like Brad said.


example:


The local file is 720x528. That´s not 4:3. However I encoded it with a different PAR. It will be played in your player in 4:3 (it gets a bit resized to 720x540).
There is a logic reason why encoded it in this ressolution, but that´s really really irrelevant for now.

Also some players can disable PAR. I think KMPlayer can do it. That´s as far as I remeber.

PAR is a cool stuff for encoding, but indeed confusing.
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Re: Project Gateway

Postby CrackTheSky » Thu Feb 19, 2009 5:03 pm

TwilightChrono wrote:Anyway, anyone else need to see the beta? Or is it acceptable after that fade transition is fixed?

Uh, I'd like to see it.
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Re: Project Gateway

Postby guy07 » Thu Feb 19, 2009 6:14 pm

Bauzi wrote:Guy... That´s actually a bad idea for most common programms. Do you know that you can keyframe masks on clips? At least it´s possible in AE and Sony Vegas (pro version or something).

Yeah, i know, but a lot of animations have between frames, and sometimes they can run between masks on keyframes as i mentioned. I prefer it cuz there's no way to screw it up, lol. I like to idiot proof things i do just in case. :P
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Re: Project Gateway

Postby kikai_saigono » Thu Feb 19, 2009 7:15 pm

whoa, is this actual video talk goin on in this thread? O:
Youtuber wrote:What is an MEP exactly? I looked it up but I don't think it has anything to do with being a Member of the European Parliament.
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