The CascadaThon MEP [REFER TO NEW THREAD]

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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby LittleAtari » Tue Nov 25, 2008 5:15 pm

TwilightChrono wrote:Also, about the 640 x 360, as long as it doesn't interfere with the viewing pleasure of the MEP, I don't see any problem with it.

It looks like it is a problem though. Ghet said it will take away from his track and Onyx is going as far as to drop if he has to crop his sides. Personally, I would prefer widescreen.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby TwilightChrono » Tue Nov 25, 2008 5:22 pm

Personally, I would prefer widescreen.

My sentiments exactly. I was thinking about proposing the widescreen actually. I just want to do it in a way that would benefit everyone. With the way I got it figured out, I don't think anyone will have to crop their tracks.

Widescreen seems like a very good idea.

We need moar opinions guys. How does widescreen sound to everyone?
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby SF_Phoenix » Tue Nov 25, 2008 5:29 pm

TwilightChrono wrote:Well, while I do agree that the tracks will have to be passed back and forth, to do these transitions, I feel it beneficial in the long run. Look at Elysium in this case. They pulled it off fantastically, and I'm assuming they talked it out.

I'm not quite sure what you mean here... I basically can't really understand how we do the transition ourselves, since we'd have to send it to you somehow without sending the whole video... I hope you can understand my confusion here.


As for the full/wide-screen discussion here - I have to say that I'm ok with either, just that I may have to change my idea depending on which. (Nanoha and Nanoha A's are fullscreen, while StrikerS is widescreen). I'm rather glad I picked an instrumental track so that I could change ideas on the fly. If we do end up going with widescreen, I'll attempt to see what I can do with Nanoha and Nanoha A's (depending on my filter skills) - as they may be dropped from my list if I fail at getting them in widescreen form. Either way, I can still do something since StrikerS is widescreen. We just need to make a decision here.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby OnyX DragoN » Tue Nov 25, 2008 5:50 pm

well, why can't we just have the mep be 640 x 480, and when a widescreen track comes, it can switch to letterboxed 640 x 360. There are tons of neat ways to switch from full to wide and back to full.

Also, SF, what he is saying is, the people who are next to each other work on their transition, maybe 5-6 seconds of the end of one track and 5-6 seconds of the beginning of the next (so there is enough time to make a clean cut) and then render the transition as a lossless. Then we can just send the transition to twilight, and he can put the transition on his timeline. It just has to be clean enough so nobody can tell, which is why each transition clip should be about 10-12 seconds for smooth hard cuts from the original track to the transition clip....if that makes sense lol.

Also, sorry if I sounded like an ass dropping because of the cropped sides, its just cropping widescreen anime to make it fullscreen takes quite a bit away from the picture.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby TwilightChrono » Tue Nov 25, 2008 5:53 pm

Also, SF, what he is saying is, the people who are next to each other work on their transition, maybe 5-6 seconds of the end of one track and 5-6 seconds of the beginning of the next (so there is enough time to make a clean cut) and then render the transition as a lossless. Then we can just send the transition to twilight, and he can put the transition on his timeline. It just has to be clean enough so nobody can tell, which is why each transition clip should be about 10-12 seconds for smooth hard cuts from the original track to the transition clip....if that makes sense lol.


Yeah..that's pretty much it in a nut shell.

I'm not quite sure what you mean here... I basically can't really understand how we do the transition ourselves, since we'd have to send it to you somehow without sending the whole video... I hope you can understand my confusion here.



I'm not saying you have to combine the tracks yourself. Just work out the way you are going to end and begin your tracks, so that it makes it easier for me to combine them. I will do the combining, I'm just saying talk it out with the editor in front of and behind you to see how you are going to begin and end your tracks, for easy combinability. A.K.A. Easy Transitions.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby OnyX DragoN » Tue Nov 25, 2008 5:57 pm

oh mah bad, I misunderstood what you wanted.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby Ghet » Tue Nov 25, 2008 6:21 pm

OnyX DragoN wrote:... twilight...



that word makes me RAGE

OnyX DragoN wrote:its just cropping widescreen anime to make it fullscreen takes quite a bit away from the picture.

exactly why im saying id preffer it to be widescreen
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby SF_Phoenix » Tue Nov 25, 2008 6:23 pm

OnyX DragoN wrote:well, why can't we just have the mep be 640 x 480, and when a widescreen track comes, it can switch to letterboxed 640 x 360. There are tons of neat ways to switch from full to wide and back to full.

If everyone agrees to that, then it should be fine - at the moment I don't see anyone speak up who's against widescreen. My track is just a bit of an anomaly since it can go either way (or so I think at the moment).

TwighlightChrono wrote:I'm not saying you have to combine the tracks yourself. Just work out the way you are going to end and begin your tracks, so that it makes it easier for me to combine them. I will do the combining, I'm just saying talk it out with the editor in front of and behind you to see how you are going to begin and end your tracks, for easy combinability. A.K.A. Easy Transitions.

Ok, I think I get it. If I see this correctly, that would mean that we either [A] pick scenes at the end/beginning of the tracks such that they can flow nicely into each other through a hardcut, or [B] leave extra footage on the beginning/end of our tracks so that they fade (or some other effect) into each other nicely. Of course, discussing with the editors before and after during the process.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby Vivaldi » Tue Nov 25, 2008 6:33 pm

SF_Phoenix wrote:
OnyX DragoN wrote:
Ok, I think I get it. If I see this correctly, that would mean that we either [A] pick scenes at the end/beginning of the tracks such that they can flow nicely into each other through a hardcut, or [B] leave extra footage on the beginning/end of our tracks so that they fade (or some other effect) into each other nicely. Of course, discussing with the editors before and after during the process.

I'd say that's about it, Though personally I'd say go ahead and edit the track how you want without having to have the ending set in stone before hand. Then just together with the other editor with what you already have. If necessary you could change things at that point.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby sakuraslight » Tue Nov 25, 2008 6:34 pm

It think wide screen 720x480 (No letterbox) as i asume most of you will be working from DVD and will keep the fottage at its original and best quality.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby Hagaren Viper » Tue Nov 25, 2008 7:57 pm

I honestly see no problem with creatively going from fullscreen to widescreen if needed. If this project is converted to widescreen, how would that effect fullscreen tracks? Cropping or squishing?
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby LittleAtari » Tue Nov 25, 2008 8:45 pm

OnyX DragoN wrote:well, why can't we just have the mep be 640 x 480, and when a widescreen track comes, it can switch to letterboxed 640 x 360. There are tons of neat ways to switch from full to wide and back to full.

I'm good with that idea.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby OnyX DragoN » Tue Nov 25, 2008 9:16 pm

I think its pretty safe to assume no one has a problem with a dual AR project. As long as it is cool with TC

and as long as its not plain crossfades >.>
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby SF_Phoenix » Tue Nov 25, 2008 9:18 pm

LittleAtari wrote:
OnyX DragoN wrote:well, why can't we just have the mep be 640 x 480, and when a widescreen track comes, it can switch to letterboxed 640 x 360. There are tons of neat ways to switch from full to wide and back to full.

I'm good with that idea.

I actually just found out that I was always thinking of the wrong definition for 'letterboxing' =/, but I know what it really is now, and I'm still ok with this idea too. Although I would prefer to do my track in fullscreen, I will willingly change my idea to do a widescreen track if I am the only person doing a fullscreen track.
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Re: The CascadaThon MEP [2 SPOTS LEFT] [Time-Codes Are Up]

Postby OnyX DragoN » Tue Nov 25, 2008 9:51 pm

you can still do your track in fullscreen sf :)
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