Beta My Video For An Opinion

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Beta My Video For An Opinion

Postby TwilightChrono » Sat Sep 20, 2008 3:55 pm

I really need some insight on my newest video.

If you choose to beta it, I will send you the details and the link through PM. Your review, I would like posted here in the thread, and after I receive your review, I will Op. Any one of your videos that you choose.

I just really need some advice. So if there are any takers, please post here. Thanks.

Or if you choose, I will Op. your video first.
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Postby Rider4Z » Sat Sep 20, 2008 4:27 pm

i'll take a look.
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Postby TwilightChrono » Sat Sep 20, 2008 4:44 pm

I have sent you the details, and the link. Please post your review here.

THanks man. After the review, let me know which video of your you want opped.
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Postby Rider4Z » Sat Sep 20, 2008 5:40 pm

everything i say here is my opinion and is what I myself would change about your vid. what you agree with is completely up to you.

1. Is it too much beat sync, or is it fine?
i would cut a bit down on your specific beat sync technique. within 0:05 (where the beats change) i would suggest no black fades and perhaps using a scene of raw footage that matched the beats. at 0:11 on, i would change it up completely. i understand you're going for a fast upbeat synchronization, so i would suggest finding another way to keep that momentum going without inducing seizures to the viewer. so keep the focus on something comprehensible, while still including the beat syncing. this could be cropping bars of different scenes together, or masking characters on top of one another. making the frames jolt or bounce (i.e. darkness over the light, the other side of me).
don't be afraid to go off sync once in a while as well. meaning let the video flow a little bit. otherwise it can become very constrictive, not fluid.


2. It's Multi Source footage, combining anime and game footage. The way it looks now, do you think it needs to be refined any? Meaning, is the anime/game footage idea bad for this video?
it's too early in the video to tell. i did find it odd at first, because there was none in the intro, but depending on how the rest of the amv develops, it could work fine.

3. How many sources are too many, as I was planning to use 10 sources.
you can never have too many, or too few sources. it all depends on how you put them together. i would suggest if you have two series that clash with each other visually, keep them separated in your video (aside from any purposeful intentions.) keep in mind that having multiple sources may make your video look choppy. so you'll want to lay together scenes that flow well from one series to another. an example of this is Vlad's Memories Dance. true, it's all miyazaki work so it's an easy example, but between Nausicaa which was early 80s, to Mononoke which was late 90s, there's a definite visual difference between the two movies. however, Vlad was very clever to put together similar looking scenes, making the video look more unified.

4. How is the concept? Is it well executed?
the concept appears to be a flashy dance/upbeat video. if that's what you're going for, then yes, it kept my attention. but if you were intending for me to get any actual story out of it, i had to watch it several times for my brain to register the vast number of visuals you have crammed in there lol.

5: Do I need to cut down on the beat sync, or a better question, what beats do you think are the more important beats or beats that you think I should hit?
...i think i covered this in number 1.

hokay i think that's it. hope i was helpful.

i'll letchu pick which amv of mine to op. i got a lot of em.
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Postby TwilightChrono » Sat Sep 20, 2008 8:17 pm

Alrighty. Thanks for the review. I'll get right on your Op. Thanks again, man.
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Postby Rider4Z » Sat Sep 20, 2008 8:31 pm

thanks. i see you have a "usefullness" of 240. looking forward to it ^_^
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Postby TwilightChrono » Sun Sep 21, 2008 7:30 pm

Sorry for the long delay on you Op. I'm choosing a video now, to Op. Your Op. should be up in a little while.

If there is anyone else who wants to beta for me, please, feel free to let me know. I'll Op. one of your videos in return. :)
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Postby Autraya » Mon Sep 22, 2008 1:26 am

mmk I'll beta for you, link me the vid via PM?
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Postby TwilightChrono » Mon Sep 22, 2008 1:43 am

Sure thing. It's on the way.

Also, Rider4Z, compy is acting kinda weird. I have your Op. Written, I just gotta wait for my upload to finish before I can do anything. It's lagging hardcore as I write this....it's typing one letter like every 1 second.
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Postby TwilightChrono » Mon Sep 22, 2008 12:46 pm

I apologize for the double post. Your Op. Is going up now. My compy has been fixed, and I am no longer getting the blue screen of death thanks to my reformat. YAY'S!!

Anyway, your Op. is going up now, Rider4Z.

Autraya: looking forward to your review. :)
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Postby TwilightChrono » Mon Sep 22, 2008 1:37 pm

Sorry for the triple guys. I hate not having the edit button in this forum.

Your Op. Is up, Rider4Z

Again, can't wait to see your review Autraya.
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Postby Rider4Z » Mon Sep 22, 2008 2:26 pm

arigato!
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Postby Autraya » Mon Sep 22, 2008 6:02 pm

1. Is it too much beat sync, or is it fine?
My simple answer is yes. What’s wrong with the sync is that you are strobing, although there’s enough fade in time to soften the impact on the eyes for each beach it’s still strobing. I’d suggest you try hitting the beat in different ways.

a. over lays or partial overlays, using track matte (premiere) or cookiecutters for vegas just at lowered opacity. There are several ways of doing this I’d suggest watching entangled chaos by flame –X, soul of an angel by er-mac & top gun by Prodigi each of these editors do the same thing with overlays just in different ways.
b. mixing black n white, colour, glow flashes/instead of the strobe
c. internal sync, that’s some tight editing when the movements and explosions in the footage it’s self hit the beat.

2. It's Multi Source footage, combining anime and game footage. The way it looks now, do you think it needs to be refined any? Meaning, is the anime/game footage idea bad for this video?
Nahh it works ok, it might be good to see a bit more integration. Such as pre empt the lead in the earlier part by flashing to KH or maybe use some of Munto in the KH segment as over lays, but that may or may not work.

3. How many sources are too many, as I was planning to use 10 sources.
when you run out of HDD space that’s when… or it’s 1 frame per source :p. It’s not the amount it’s that they fit together… sometimes multi anime video several of the sources just do not work due to animation style, not matching the colour/brightness/saturation and cleaning properly Or that just what’s going on in the clips is too different and not held together enough by a theme. The reason these two are working ok atm is that Munto has chubby cheeks and so does KH and both are relatively bright compared to each other

4. How is the concept? Is it well executed?
Not really… as in I actually didn’t notice there was one, maybe explain what it is to you and I’ll tell you whether I’m getting that and maybe some scenes to change to get it across more… does it have anything to do with reaching hands? Both sets of footage seem to have that.

And Finally, 5:
Do I need to cut down on the beat sync, or a better question, what beats do you think are the more important beats or beats that you think I should hit?

In the KH part you are actually missing a lot of the beats it’s more noticeable because of the heavy strobing before, I’d suggest doing a few more transitions (cross fades) in this segment as the flow is off, the clips are different speeds and with hard cuts it’s noticeable at 0.26 the camera pans away from the beach it needs to be a little later as the chick goes into the “Aaaaaaaa” and then it has a slower moving face shot…. This is what I mean by flow.
0.22 is good I really like the transition to KHs here
Kill the white flash at 0.24 and 0.35 (if you’ve got premiere try an additive dissolve instead) or a glow/blur/shine combo if you feel the need to go brighter.
0.32 you need to crop() your borders on the final encode each time it changes anime your AR are slightly different sizes.
When he puts his hand out in KH (the guy in the water whose name I can't remember) and you are jumping/skipping you need to make them more obvious atm they look like an opps while cutting, moke the skip in between longer with a 3-4 frame fade over the top as the next jump comes in.

humm and that's about all i could think of this early in the morning
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Postby TwilightChrono » Mon Sep 22, 2008 7:21 pm

Not really… as in I actually didn’t notice there was one, maybe explain what it is to you and I’ll tell you whether I’m getting that and maybe some scenes to change to get it across more… does it have anything to do with reaching hands? Both sets of footage seem to have that.


Well, with this it's more of an editing style I've never done before. Pretty much going all out while keeping the flow. Kind like what my topic in General AMV is talking about. I guess you can say it's a collab between Onyx and myself. Pretty much it's about over the top editing. But I don't want to make it too over the top. No story-line or anything intended.

I hope that helps.
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Postby Autraya » Tue Sep 23, 2008 1:49 am

TwilightChrono wrote:
Not really… as in I actually didn’t notice there was one, maybe explain what it is to you and I’ll tell you whether I’m getting that and maybe some scenes to change to get it across more… does it have anything to do with reaching hands? Both sets of footage seem to have that.


Well, with this it's more of an editing style I've never done before. Pretty much going all out while keeping the flow. Kind like what my topic in General AMV is talking about. I guess you can say it's a collab between Onyx and myself. Pretty much it's about over the top editing. But I don't want to make it too over the top. No story-line or anything intended.

I hope that helps.
If that's the case then it's probably not a good question to ask for beta's because that's not so much a concept as it is just pushing the envelope on the way you edit. I'd suggest that formulating a solid concept/theme/story will help you with the look and feel and future scene selection, otherwise it'll probably just end up a random mess that makes little sense to the viewers. There's nothing wrong with making an experimental amv but the audience will enjoy it more if you have a strong concept.
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