ArashinomeAMV wrote:Ryko89 wrote:I think I will have a cute beta done by this sunday. Im making love to the timeline right now. Done processing my footage
Cute isn't what we aim for |:
See wut I did thar? O:
shut up, bitch
ArashinomeAMV wrote:Ryko89 wrote:I think I will have a cute beta done by this sunday. Im making love to the timeline right now. Done processing my footage
Cute isn't what we aim for |:
See wut I did thar? O:
Scott Green wrote:ArashinomeAMV wrote:Ryko89 wrote:I think I will have a cute beta done by this sunday. Im making love to the timeline right now. Done processing my footage
Cute isn't what we aim for |:
See wut I did thar? O:
shut up, bitch
Techs & Rules etc... wrote:- Aspect Ratio: 640x480 (letterbox your 16:9 source). You can send me the max quality version (HD), I'll letterbox and resize it, or you can make it by your way.
- Final version must be compressed in Huffyuv or Lagarith.
- 24 fps
- De-interlaced footage (progressive)
- DVD or HD source
- You can choose until 2 Tracks if you really love Flesh Field
- Videogames are allowed.
- If you think that you can do better tracks than the actual editors, then prove it.
- If your video sux, you're out.
OnyX DragoN wrote:The point of having it at 24 frames per second is because that is IVTC which is a much better interlacing method and a LOT of people don't know how to make 29.97 footage look good. That being said, the 4:3 aspect ratio is to accommodate the video game footage which is not widescreen (as in mine and zet's tracks which is fatal frame, 4:3) There is a reason why undeadborn picked what he did, and I'm sure it would be a horrible loss if you didn't want to join the project, but I think he would get over it. Also, framerate change in the middle of a project is B A D. So I really think that is out of the question anyways. Cheers

ArashinomeAMV wrote:OnyX DragoN wrote:The point of having it at 24 frames per second is because that is IVTC which is a much better interlacing method and a LOT of people don't know how to make 29.97 footage look good. That being said, the 4:3 aspect ratio is to accommodate the video game footage which is not widescreen (as in mine and zet's tracks which is fatal frame, 4:3) There is a reason why undeadborn picked what he did, and I'm sure it would be a horrible loss if you didn't want to join the project, but I think he would get over it. Also, framerate change in the middle of a project is B A D. So I really think that is out of the question anyways. Cheers
Wut he said \:
Kristyrat wrote:ArashinomeAMV wrote:OnyX DragoN wrote:The point of having it at 24 frames per second is because that is IVTC which is a much better interlacing method and a LOT of people don't know how to make 29.97 footage look good. That being said, the 4:3 aspect ratio is to accommodate the video game footage which is not widescreen (as in mine and zet's tracks which is fatal frame, 4:3) There is a reason why undeadborn picked what he did, and I'm sure it would be a horrible loss if you didn't want to join the project, but I think he would get over it. Also, framerate change in the middle of a project is B A D. So I really think that is out of the question anyways. Cheers
Wut he said \:
And the point of having 29.97 fps is to allow tighter sync and cleaner cuts.
They're not both without advantages.
Goketsu wrote:I'll start working on this some more this week. I've been busy with work / other amv projects lately
Undeadborn wrote:Goketsu wrote:I'll start working on this some more this week. I've been busy with work / other amv projects lately
Don't worry I'm f**king busy lately too xD.
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