3d source alpha! How does it work??!
- Nya-chan Production
- The :< point of view
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Re: 3d source alpha! How does it work??!
If you don't use square aspect ratio, you use a different one (say you are going from 720x480 for 853x480 after rendering, then you don't use 1:1 AR, but 0.844:1 AR) and you need to alter the stuff you import. Most of the stuff would be the same, but if you imprt some pic, it needs to be 0.844 times smaller on x axis.
- carlyxjack
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Re: 3d source alpha! How does it work??!
oh where can i change that size? just in pan/crop?
- Nya-chan Production
- The :< point of view
- Joined: Wed Nov 15, 2006 11:21 am
- Status: White bracelet
- Location: Ward 7F
- Contact:
Re: 3d source alpha! How does it work??!
It's when you import some picture, say png (for masking), so it would be changed outside Vegas, before you even import it ;x
Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x
Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x
- carlyxjack
- Joined: Sun Apr 25, 2010 6:04 am
- Contact:
Re: 3d source alpha! How does it work??!
Thank you >< nya-chanNya-chan Production wrote:It's when you import some picture, say png (for masking), so it would be changed outside Vegas, before you even import it ;x
Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x