3d source alpha! How does it work??!

For help and discussion concerning Magix's (formerly Sony's) Movie Studio and Vegas Pro editing software.
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Nya-chan Production
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Re: 3d source alpha! How does it work??!

Post by Nya-chan Production » Mon Jun 28, 2010 11:36 am

If you don't use square aspect ratio, you use a different one (say you are going from 720x480 for 853x480 after rendering, then you don't use 1:1 AR, but 0.844:1 AR) and you need to alter the stuff you import. Most of the stuff would be the same, but if you imprt some pic, it needs to be 0.844 times smaller on x axis.
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carlyxjack
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Re: 3d source alpha! How does it work??!

Post by carlyxjack » Wed Jun 30, 2010 1:21 am

oh where can i change that size? just in pan/crop?

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Nya-chan Production
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Re: 3d source alpha! How does it work??!

Post by Nya-chan Production » Wed Jun 30, 2010 5:52 pm

It's when you import some picture, say png (for masking), so it would be changed outside Vegas, before you even import it ;x

Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x
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Re: 3d source alpha! How does it work??!

Post by carlyxjack » Fri Jul 02, 2010 2:40 am

Nya-chan Production wrote:It's when you import some picture, say png (for masking), so it would be changed outside Vegas, before you even import it ;x

Basically, if you work with video only, don't worry about it and IF it gets screwed, then try to solve it (and we'll help you) ;x
Thank you >< nya-chan

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