Niotex wrote:I am willing to bet that every rotation is done standalone rather then having it being fully rigged. It would get way too complex to rotate stuff along both X and Y without switching the parent out at every rotation. The individual rotations aren't the problem but I think looking at making it fully rigged is over complicating things. I mean its not entirely impossible but doing each rotation separate with only 1 rotation axis would be the way to go.
seems like a whole lot of work :\ there are quite a few number of rotations too

i would bet it was a 3d app as well, being fully rigged
of course not using the specific link Zar posted, but if you had a 3d animator, i bet it would be easier to recreate that whole scene, than doing one axis rotation at a time.
i duno though, it did look pretty sharp :\
even if it was done in 3d, how would he place the clip on the side of the cube?
color the sides of the cube, keyed it out and then match corner points?