
And i was thinking would it look nice if i leave the size of the book into a square or maybe change it to a rectangle?

Any help are welcome
Moderator: Niotex


Brad wrote:Unfortunately, this is a major stumbling block. After Effects, while it does theoretically work in "3D space", it's still only working with 2 dimensional objects. Your image has an x-width, and a y-height, but no z-depth. There are ways of getting around it, but personally none that I find all that intuitive or practical, but others do find them to be useful. Try out Zaxwerks 3D Invigorator Pro.
Another thing you could try is making another 2D layer, rotating it 90 degrees (on the y axis) and pushing it right to the corner edge of your other 2D plane. I've made some 3D boxes using this method, but it's fairly tedious.
LivingFlame wrote:Ha, 'expensive' is an understatement for Maya.
As for the Zaxwerks program, Invigorator Classic is $250 and Invigorator Pro is $400.
You can get a 30 day free trial of Maya. I don't know about Invigorator.
I don't know the answer to your last question either. Sorry.
blabbler wrote:brad is right, building a box is the simplest way, unless you feel the need to learn blender or shell out on more something more expensive.
zaxwerks is really steep for what it gives you. it was also a bit unstable last time i played with it.
look me up on aim if you want to see my half-assed approach to this problem.
Brad wrote:It is. And unfortunately it's one of the only real solutions for "good" 3D object integration within AE. With CS4, they allow you to import Photoshop 3D layers, which in turn requires you to already have a 3D model to import into Photoshop. So if you could find a pre-made 3D model of a book, that'd be one way to go. Frankly though, AE still has a long way to go to allow for "true 3D" within the interface. They really just need to completely overhaul the code for that to happen. For now though, the best way to do solid 3D graphics integration with AE is to use Cinema4D, since the two work better together than any other solution I've found. Still though, if AE had the ability to just make really simple primitives (cubes, spheres, cylinders, 3D text, etc.) right within the interface and let you interact with them the same way you interact with 2D layers in the 3D space, it'd be a HUGE update.
Zarxrax wrote:Turn on the 3d layer switch for the precomp, and I think you might also have to turn on one of the other switches. Collapse transformations, maybe?

Vivaldi wrote:Even if cinema4d or maya may (or may not) be more efficient with AE, I'd recommend blender (especially for something as simple as a book) for one main reason, it's free, and it's powerful. That of course, is if you're going the full 3D route.
Brad wrote:Do you still need the layers to have a 3D space? You just want your timeline to be more manageable? Then yeah, do what Zarxrax said. Pre-comp the 3D layers, check the 3D box, then collapse transformations
And as Vivaldi pointed out, Blender is definitely a viable option for the budget-conscious. The only problem with Blender though is purely a logistical one. There's a somewhat steep learning curve, especially if you're new to 3D, and the amount of traning available for it is far less than what's available for Maya, 3DS Max, XSI, and Cinema4D. It doesn't make it any less of a good program, it just means that it's somewhat harder to get into.
Sentrix wrote:Vivaldi wrote:Even if cinema4d or maya may (or may not) be more efficient with AE, I'd recommend blender (especially for something as simple as a book) for one main reason, it's free, and it's powerful. That of course, is if you're going the full 3D route.
Thanks so much for the link, i was searching for a for 3D compositing program. thanks
And do you know a site that do tutorial covering the basic for blender?Brad wrote:Do you still need the layers to have a 3D space? You just want your timeline to be more manageable? Then yeah, do what Zarxrax said. Pre-comp the 3D layers, check the 3D box, then collapse transformations
And as Vivaldi pointed out, Blender is definitely a viable option for the budget-conscious. The only problem with Blender though is purely a logistical one. There's a somewhat steep learning curve, especially if you're new to 3D, and the amount of traning available for it is far less than what's available for Maya, 3DS Max, XSI, and Cinema4D. It doesn't make it any less of a good program, it just means that it's somewhat harder to get into.
Aah thanks i finally got it looking more of a 3 dimensional now. thanks for the help everyone. i'll probs post something else when i run to another wall.
SenTrix
Users browsing this forum: No registered users and 1 guest