Peach Open Movie: on Blender and related topics

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Peach Open Movie: on Blender and related topics

Post by trythil » Sun Jun 10, 2007 7:10 pm

http://www.blender.org/blenderorg/blend ... pen-movie/

On the surface, this is (barely) related to AMVs. Lately, however, there's been a growing interest in integrating 3D assets into AMVs, and I figured anyone reading this board might also be interested in keeping an eye on this latest push by the Blender folks.

Other interesting things related to this announcement:
- All assets produced for the visual portions of the movie will be released under some Creative Commons license (I'm guessing Attribution, but official word hasn't been released yet). If you're interested in seeing principles of 3D character animation, camera work, texturing, lighting, etc. in application, or just want to see what Blender can do for you, you might like this.

- The Blender Foundation is actually opening up their own permanent studio and educational facility. I guess this is only really useful if you happen to live near Amsterdam or can fly out there cheaply, but.

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Post by ZephyrStar » Mon Jun 11, 2007 8:10 am

OOOOH

Most excellent. I've been wondering what they'd do next. This is such a compelling argument for people to use blender...I guess I'm being lazy/putting it off since I have a few unfinished projects in 3dsmax now that I really want to get done before tackling something new.

I guess my biggest obstacle would be able to learn to rig similarly to how I do in 3dsmax. I previously learned rigging in a "trial by fire" experience, worked on a project under a deadline and did everything wrong before getting it right. One thing I've found is that between all these 3d softwares, bone and IK information doesn't seem to want to export/import between them. You can do a lot of other things, but that's one thing that just seems to be too program specific.

As I learn blender though, I will certainly share my findings and anything that I might find that will save time and trouble, now that we have a Special Effects forum :D

(maybe we could keep a 3D animation thread running as a "subforum"?)

:up:

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Post by Zarxrax » Mon Jun 11, 2007 10:26 am

As thus, the only open thread in this forum really isn't related to amvs at all :p

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Post by ZephyrStar » Mon Jun 11, 2007 10:40 am

Kinda not even related to special effects :D

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Post by CrackTheSky » Mon Jun 11, 2007 11:44 am

ZephyrStar wrote:(maybe we could keep a 3D animation thread running as a "subforum"?)
You and trythil would be the only ones in it :P

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Post by BasharOfTheAges » Mon Jun 11, 2007 3:31 pm

That looks quite interesting. I need to start working on some more blender at some point...
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Post by post-it » Sat Jun 16, 2007 4:49 pm

ummm .. are you talking about actual 3D as in X,Y,Z,h plus CGIgroups ( like ReBoot ) or more along the lines of Cell Animations ( like Tokimeki and VanDread? )

just curious 8-)

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Post by trythil » Sat Jun 16, 2007 9:50 pm

post-it wrote:ummm .. are you talking about actual 3D as in X,Y,Z,h plus CGIgroups ( like ReBoot ) or more along the lines of Cell Animations ( like Tokimeki and VanDread? )

just curious 8-)
Read the fucking article.




To elaborate:

- It's their choice.
- Cel-shaded 3D is still "actual 3D".
- There is no "h" spatial axis.

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Post by Fall_Child42 » Sun Jun 17, 2007 9:05 am

trythil wrote:
post-it wrote:ummm .. are you talking about actual 3D as in X,Y,Z,h plus CGIgroups ( like ReBoot ) or more along the lines of Cell Animations ( like Tokimeki and VanDread? )

just curious 8-)
Read the fucking article.




To elaborate:

- It's their choice.
- Cel-shaded 3D is still "actual 3D".
- There is no "h" spatial axis.
Isn't time a dimension? and if so, as soon as you animate your 3d space does it not become 4d? X(k),Y(k),Z(k) etc?
Image

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Post by BasharOfTheAges » Sun Jun 17, 2007 1:47 pm

Paramteric equations for vector space don't give rise to an aditional spacial vector...
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