tf2 community group

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Re: tf2 community group

Postby dokidoki » Tue May 26, 2009 12:30 am

Tsunami Jones wrote:This random unlock system is rubbish! :down: :down:

I got half a dozen weapons while playing DOTA... :uhoh:

Mostly dupes. :evil:

(I know they're working on a trade system. Like I wanna bug people in-game for crap...)
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Re: tf2 community group

Postby Garylisk » Tue May 26, 2009 8:18 am

In all games where time must be put in to grind achievements or anything else, there will always be someone who has more free time than you, and is willing to spend all of that free time grinding the game. Example, all MMORPGs.

Remember when TF was a Quake mod, and didn't have all this complicated nonsense? Yeah, I miss that...
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Re: tf2 community group

Postby meleechampion » Tue May 26, 2009 9:09 am

I'm not sure I hate that they removed the achievements, but think I like this new system. *gasp*

I was watching RadioactiveCat play the other day and noticed she didn't have a few of the old unlocks, so this is a better way for her to get them.
You may enjoy playing and just... getting achievements, but believe me when I say it's not for everybody.
The newbies for the free weekend might have actually gotten to play with some of the unlocks without pointedly having to go for achievements.
The only other thing I think this system has HELPED is that most servers aren't ENTIRELY filled with spies and snipers. Now, with the update being two support classes, this is perhaps the most important time to do something about the post-update flood.

While I've been playing this weekend, I've noticed a few people getting the old milestone achievements, and they still get the associated weapon.
So really, the old system wasn't REMOVED... so why can't we have the best of both worlds?

Personally, all I'm missing are the Ambassador and the Cloak and Dagger (and all of the hats), so I'm pretty okay with the new system since it hasn't really shafted me, like it has many others. Then again, I've been playing a lot. =P
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Re: tf2 community group

Postby Tsunami Jones » Tue May 26, 2009 2:40 pm

Garylisk wrote:In all games where time must be put in to grind achievements or anything else, there will always be someone who has more free time than you, and is willing to spend all of that free time grinding the game. Example, all MMORPGs.


Grinding and getting achievements is one thing. Standing around AFK for 12 hours while you're given items is another.

meleechampion wrote:While I've been playing this weekend, I've noticed a few people getting the old milestone achievements, and they still get the associated weapon.
So really, the old system wasn't REMOVED... so why can't we have the best of both worlds?

Personally, all I'm missing are the Ambassador and the Cloak and Dagger (and all of the hats), so I'm pretty okay with the new system since it hasn't really shafted me, like it has many others. Then again, I've been playing a lot. =P


I've only gotten one new item so far, and the rest being duplicates. The Dead Ringer, is however, amazing. Might need a bit of tweaking, but it's fantastic (giving up the ability to cloak normally and not refill the meter with metal is a pretty good trade off for it, along with the ridiculous loud sound it makes when you uncloak)

Also, very suddenly, I'm actually disguising as things other than pyro. Disguising as an enemy spy now is disturbingly effective.
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Re: tf2 community group

Postby Copycat_Revolver » Wed May 27, 2009 1:21 am

Disguising as an enemy spy now is disturbingly effective.


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Re: tf2 community group

Postby dokidoki » Wed May 27, 2009 1:18 pm

Stupid unlock system aside, I would really like to get Groucho glasses for the spy. :nose:

Edit: That was a fake post, but I still like the idea.
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MOAR LIKE VALVE COMMUNITY GROUP!! MIRITE?!

Postby meleechampion » Mon Jun 01, 2009 5:11 pm

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Re: MOAR LIKE VALVE COMMUNITY GROUP!! MIRITE?!

Postby Tsunami Jones » Mon Jun 01, 2009 7:14 pm

meleechampion wrote:You serious?

Wait...


...they serious?

http://kotaku.com/5274465/meet-left-4-d ... st-screens


I'm pretty surprised by the speed of this. Also, aside from the guy on the left, I don't care for the survivor designs.
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Re: tf2 community group

Postby Tsunami Jones » Mon Jun 01, 2009 11:33 pm

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Re: tf2 community group

Postby dokidoki » Sun Jun 07, 2009 5:59 pm

Via sailordeath:
Every Class is Different
http://www.youtube.com/watch?v=KFAnrdZvUtU
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Re: tf2 community group

Postby RolltheStampede » Sun Jun 07, 2009 6:27 pm

Have they unleashed the Jarate yet.
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Re: tf2 community group

Postby Tsunami Jones » Sun Jun 07, 2009 8:02 pm

dokidoki wrote:Via sailordeath:
Every Class is Different
http://www. href="http://www.animemusicvideos.org/forum/viewtopic.php?t=73475">boochsack</a>.com/watch?v=KFAnrdZvUtU


I saw this on Kotaku :up: :up:


RolltheStampede wrote:Have they unleashed the Jarate yet.


They have indeed.
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Re: tf2 community group

Postby meleechampion » Fri Jun 26, 2009 7:16 pm

So I was invited to join a server group
*ignore*
but I checked out their website.

To my delight they had statistics on individual nicknames.

Code: Select all
Name             Time         Kills Deaths Kills per Death
Dr. Melee        0d 06:24:41h 304   234    1.2991   
Dr. Rum and Coke 0d 00:58:10h 33    51     0.6471

So remind me... why is it called "talent juice" again?
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Re: tf2 community group

Postby Tsunami Jones » Sun Jul 05, 2009 7:12 pm

Pretty good female medic model: http://www.fpsbanana.com/skins/68354
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Re: tf2 community group

Postby kenisama » Mon Jul 06, 2009 4:13 am

George Orwell wrote:People sleep peaceably in their beds at night only because rough men stand ready to do violence on their behalf.
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