tf2 community group

This forum is for members to discuss topics that do not relate to anime music videos.

Postby Nessephanie » Thu Oct 04, 2007 3:11 pm

tf2?
User avatar
Nessephanie
Cookie Monster
 
Joined: 07 Nov 2004
Location: Chicago

Postby Kristyrat » Thu Oct 04, 2007 3:13 pm

Nessephanie wrote:tf2?

Team Fortress 2, it's like CS, but awesomer :3
Image
User avatar
Kristyrat
Time-traveling penguin
 
Joined: 26 Sep 2004
Location: Igloo
Status: Lies and fish

Postby inthesto » Thu Oct 04, 2007 3:25 pm

The fact that an HWG has 300 health is precisely the reason that they don't need ubercharge - they're already walking tanks.

The weakness of the pyro is that while he can crank out damage like a machine, he has to be at point-blank range to do so, and unless you have surprise on your side, not even an engineer without his turret will let you do that. Being fully invincible takes care of that problem, and lets the pyro wreak absolute havoc on the enemy team.

What I'm trying to say is that ubercharging an HWG doesn't really mitigate his weaknesses like it does for a pyro.
Sukunai, Real Canadian Hero wrote:Note to any Muslims present. Abuse a female in my presence, and you are being sent to a hospital emergency ward with life threatening injuries. And no human law will make me change my mind.
User avatar
inthesto
Beef Basket
 
Joined: 13 Mar 2004
Location: PARTIES
Status: PARTIES

Postby aesling » Thu Oct 04, 2007 4:54 pm

Hmmm, that's a good point. That's what I love about this game, is strategy really comes into the equation. I think Krat's just agreeing with you because he likes to set people on fire though :O
User avatar
aesling
Mad Scientist
 
Joined: 03 Feb 2005
Location: Wall Rose
Status: Human McNugget

Postby Otohiko » Fri Oct 05, 2007 12:31 am

I'll agree with that. An ubercharge CAN help a HWG, but it usually doesn't. Usually an ubercharge is something you should use offensively, and an HWG simply can't deploy his main weapon on attack. You gotta have someone that can chase enemies in that short charge space.

Though an HWG, even with a medic, is actually more vulnerable than it might seem. I sometimes shot out HWGs right from under medics, and no healing could save them.
Otohiko
 
Joined: 05 May 2003

Postby Inaaca » Fri Oct 05, 2007 1:08 am

I'm going to assume HWG is "short" for Heavy.. and in that case, yeah, I've experienced a few cases in which they were gunned down even with my constant healing. One thing I've noticed in particular while healing Heavys though, is because of the slow movement, Medics are particularly vulnerable to Spy backstabbing. I recall one game where I was constantly getting backstabbed whenever I paused for a moment.

As far as using ubercharges, I generally use them offensively (or sometimes defensively if under very heavy fire) on whoever I happen to be helping at the time. Whether it's a Heavy, Demo, Soldier, Pyro.. if it's a good opportunity to make a rush attack, I'll slap on an ubercharge. I try to wait for an opportunity when there's at least 2-3 enemies in close proximity to take down at once.

The current discussion on ubercharge usage is interesting though. I'll put these strategies into consideration in the field. :)
User avatar
Inaaca
 
Joined: 02 Apr 2007
Location: Tustin, CA

Postby Otohiko » Fri Oct 05, 2007 1:27 am

HWG = Heavy Weapons Guy, yea

I found my worst enemies as a medic-assisted heavy to be soldiers, especially when you're kind of in that semi-invulnerable all-out shooting mindset. At medium range, you really become quite a target for those rockets.

With heavy + medic though, since I play both of those often, one thing I do have to say - damn all HWG players that don't take into account that they have a medic with them and rush out into the open. They should really remember that their medic needs to be out of the line of fire, otherwise he's pretty dead. Likewise medics should actually take cover and keep behind corners while the HWG doing his job...
Otohiko
 
Joined: 05 May 2003

Postby Orwell » Fri Oct 05, 2007 2:06 am

What is this about using the ubercharge? It does more than heal? And any tips for using the soldier?
Latest
[Kristyrat]: Vote for Orwell
[Kristyrat]: because train conducters are dicks.
Otohiko: whereas Germans are like "god we are all so horrible, we're going to die a pointless death now."
User avatar
Orwell
godx, Son of godix
 
Joined: 06 Jan 2004
Location: Frying Pan. Destination: Fire.

Postby aesling » Fri Oct 05, 2007 8:27 am

I have to agree that HWG sucks for offence (that's why he's labeled as a defensive class) but it is nice to have a medic constantly healing and ubercharging you when you have enemies flooding your control point. I was doing pretty well with this at one point, until my entire team decided to rush the enemy control point and get killed, and it was a Sudden Death round so none of them respawned (I think even the medic deserted me at some point). So the enemy won because they killed my entire team, when all we had to do to win was defend the control point, because we had 3 out of 5. Seriously, that team sucked >_<
User avatar
aesling
Mad Scientist
 
Joined: 03 Feb 2005
Location: Wall Rose
Status: Human McNugget

Postby Inaaca » Fri Oct 05, 2007 11:43 am

Otohiko wrote:They should really remember that their medic needs to be out of the line of fire, otherwise he's pretty dead. Likewise medics should actually take cover and keep behind corners while the HWG doing his job...


Yeah, no kidding. I noticed you usually do a good job with leaving the medic some comfort room. Narrow hallways scare me though, heh.

Otohiko wrote:What is this about using the ubercharge? It does more than heal? And any tips for using the soldier?


When a medic heals anyone, it goes toward filling their ubercharge gauge. When the gauge is full, they can activate a few seconds of invulnerability (draining the charge) that affects both the medic and whoever the medic is healing at the time.

As far as Soldier, eh.. Fire at people's feet to have a better chance of the explosion making impact, and keep reloaded if you can.. I generally have trouble with people that straight up rush me when I'm soldier though, like scouts or pyros.
User avatar
Inaaca
 
Joined: 02 Apr 2007
Location: Tustin, CA

Postby Inaaca » Fri Oct 05, 2007 11:45 am

Erm, whoops.. That second quote is Orwen, not Oto.
User avatar
Inaaca
 
Joined: 02 Apr 2007
Location: Tustin, CA

Postby Inaaca » Fri Oct 05, 2007 11:46 am

Inaaca wrote:Erm, whoops.. That second quote is Orwell, not Oto.


Damn, what's wrong with me today...
User avatar
Inaaca
 
Joined: 02 Apr 2007
Location: Tustin, CA

Postby Jnzk » Wed Oct 10, 2007 6:24 am

Image

:x

Sneaky bastards charged me 22% tax too.

:x
User avatar
Jnzk
Artsy Bastid
 
Joined: 28 Jan 2003
Location: Finland

Postby Serv0 » Wed Oct 10, 2007 7:51 pm

Curious, I know this is off topic of the Team Fortress 2 community, but its better to ask here, then create an entirely new thread and waste precious forum space.
Who here's already played and BEATEN Portal? For me it took 3 hours (not including the advanced puzzles).
Just curious, since today is the release date.
Serv0
 
Joined: 01 Aug 2005
Location: Satellite of Love

Postby Jnzk » Thu Oct 11, 2007 6:06 pm

Playing with sprays :)

Image Image
User avatar
Jnzk
Artsy Bastid
 
Joined: 28 Jan 2003
Location: Finland

PreviousNext

Return to General Discussion

Who is online

Users browsing this forum: No registered users and 1 guest