Project Editor II : [Round 2] [Update: Page 130]

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Re: Project Phailure II : [Round 2]

Postby Nya-chan Production » Tue Nov 03, 2009 11:22 am

Hora guru guru mawatte...
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Re: Project Phailure II : [Round 2]

Postby Nya-chan Production » Tue Nov 03, 2009 12:06 pm

I WANT ZE RESULTS!

/off
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Re: Project Phailure II : [Round 2]

Postby Emotive » Tue Nov 03, 2009 1:41 pm

|:>
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Re: Project Phailure II : [Round 2]

Postby CodeZTM » Tue Nov 03, 2009 2:20 pm

Nya-chan Production wrote:I WANT ZE RESULTS!

/off


You'd get them, but you can blame mr. party hat above me. xD
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Re: Project Phailure II : [Round 2]

Postby Bauzi » Tue Nov 03, 2009 2:22 pm

_Sanchez_ wrote:I have 2 now and a revolver that replenishes ammo... its awesome.

A revolver? Great! We only got a pistol with unlimted amo (no reload etc..) :(

I love the weapon infos when they are more obscure and you have no clue what they will do until you try them xD My favourites are the extrem close range shotgun and the grenade-launcher-like shotgun.
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Re: Project Phailure II : [Round 2]

Postby Chez » Tue Nov 03, 2009 3:09 pm

Bauzi wrote:A revolver? Great! We only got a pistol with unlimted amo (no reload etc..) :(

I love the weapon infos when they are more obscure and you have no clue what they will do until you try them xD My favourites are the extrem close range shotgun and the grenade-launcher-like shotgun.

Same some of them are ridiculous "It Shoots Rockets!" made me lawl.

The revolver does have ammo and a reload it just stocks up ammo every second.
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Re: Project Borderlands II : [Round 2]

Postby Bauzi » Tue Nov 03, 2009 3:31 pm

That's not so interessting for my char. My soldier has a stock up rate of +7 due to an item. It's hard to run out of ammo :P
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Re: Project Borderlands II : [Round 2]

Postby Chez » Tue Nov 03, 2009 3:33 pm

Bauzi wrote:That's not so interessting for my char. My soldier has a stock up rate of +7 due to an item. It's hard to run out of ammo :P

Well when playing as Lilith and you dont have a stock up rate its nice :3 also with my crit rate higher its fun to watch heads esplode.

BTW nice title change codey :3
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Re: Project Borderlands II : [Round 2]

Postby CodeZTM » Tue Nov 03, 2009 3:45 pm

I always aim to please.

Got another nice chunk of editing done, but I'm off to class then off to work. Didn't get finished like I wanted to, but I'm very close to beta v2.0.
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Re: Project Borderlands II : [Round 2]

Postby mirkosp » Tue Nov 03, 2009 4:03 pm

I'll download the tracks and rate them tomorrow.

I SWEAR!!! :uhoh:
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Re: Project Borderlands II : [Round 2]

Postby Chez » Tue Nov 03, 2009 4:14 pm

Im pretty much waiting on the last batch :3 lazy bastids!
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Re: Project Borderlands II : [Round 2]

Postby CodeZTM » Tue Nov 03, 2009 4:18 pm

Round 2 is pretty much waiting on CTS. Once that's over, editors get a week off from editing.

I'll also be giving editors a "thanksgiving break" of sorts when that comes around as well.
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Re: Project Borderlands II : [Round 2]

Postby mirkosp » Tue Nov 03, 2009 4:54 pm

Wait, not all vids are sent yet?
Not going to vote until that happens then, duh.
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Re: Project Borderlands II : [Round 2]

Postby The Origonal Head Hunter » Tue Nov 03, 2009 7:24 pm

mirkosp wrote:Wait, not all vids are sent yet?
Not going to vote until that happens then, duh.

Ditto.
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Re: Project Borderlands II : [Round 2]

Postby Kitsuner » Tue Nov 03, 2009 7:39 pm

I'm not voting til then either.
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