Best way to handle 1080p footage
- Pwolf
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Re: Best way to handle 1080p footage
All things considered, the Index Score is a shitty benchmark anyway.
- DJ_Izumi
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Re: Best way to handle 1080p footage
I won't disagree with this. Especially how the lowest number is your score, so for almost any machine that's a score of 5.9 or so due to the use of a mechanical hard drive.Pwolf wrote:All things considered, the Index Score is a shitty benchmark anyway.
Also, I upgraded the laptop (Heck yeah, I just upgraded a LAPTOP) and my Aero score is 5.8 down from 5.9. I still contend that a score of 4.9 on an HD 3000 is odd.
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Re: Best way to handle 1080p footage
They're not so high that a RAID0 of 2x high-speed 32GB SSD's will set you back much. Only copy your working files onto it, or use it for scratch in your NLE. 64GB is more than enough for lossless clips IMO. Of course if the bottleneck isn't your IO, then lol, but with fast lossless codecs such as UTV it generally is that, or RAM. Sometimes it can be the CPU but at the speeds where that happens it isn't an issue for editing.BasharOfTheAges wrote:It might also be worth figuring out where your bottleneck is (HDD or CPU). I wouldn't recommend SSDs for footage drives with the prices still this high, but striped RAID might speed up your throughput a bit. Also, i'm not sure about Vegas, but AE enjoys having large amounts of RAM to work with. I did something in what amounts to twice the resolution of 8K a while back and it needed 4GB to even load a frame at 1/8 quality.
- Cannonaire
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Re: Best way to handle 1080p footage
For convenience I generally render full movies/episodes and import them into my NLE rather than clip externally. It just makes the whole process go much faster and easier. That said, a Blu-ray movie rip can take upwards of 350GB lossless at 1080p (I know most anime is upscaled, but sometimes you edit with stuff that is not anime). However, that is not a problem anyway for me since I render it much lower and do bait-and-switch as previously mentioned. 64GB might be enough depending on how many sources you use, but 128 or more would be safer.Mister Hatt wrote:...64GB is more than enough for lossless clips IMO...
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Re: Best way to handle 1080p footage
I meant that for clips rather than an actual BD itself, but I don't think I've ever seen a BD get that big, but I'm not used to keeping entire seasons on scratchdisk; just my working set. Of course an entire 12 episode set will be closer to 1.2TB in YV12 raw YUV.
- Cannonaire
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Re: Best way to handle 1080p footage
If you have a movie about 2 hours long, YUY2 1920x1080 @~24fps, it will take about 300GB encoded with UTVideo.
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Re: Best way to handle 1080p footage
UTV ratio is only 4x on YUY2? Wow, I thought it was significantly higher. I wonder how some of the newer codecs would do then...
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Re: Best way to handle 1080p footage
As I realise you said 2 hour movie. I know 720p YV12 is 500MB/minute so I suppose it makes sense.
- Cannonaire
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Re: Best way to handle 1080p footage
I just realized that the file is RGB24 and not YUY2 (the Blu-ray source was YUY2). Since I have the info readily available, the file is 292GB, 1916x1040, FILM rate, and 1 hour 55 minutes.Mister Hatt wrote:UTV ratio is only 4x on YUY2? Wow, I thought it was significantly higher. I wonder how some of the newer codecs would do then...
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Re: Best way to handle 1080p footage
You got a BD source that wasn't YV12? That sure isn't allowed in the spec!
Filesize looks weird though, 1916x1040p24 for 6900 seconds is only 921GB in fully uncompressed RGB, if I recall math correctly. 24:00 of 1280x720p24 however is 45GB of uncompressed YV12 and 11GB of YV12 UTV, which makes the ratio seem significantly higher for planar formats than RGB, which I know is not the case. So what went wrong? Possibly older UTV encoder.
Filesize looks weird though, 1916x1040p24 for 6900 seconds is only 921GB in fully uncompressed RGB, if I recall math correctly. 24:00 of 1280x720p24 however is 45GB of uncompressed YV12 and 11GB of YV12 UTV, which makes the ratio seem significantly higher for planar formats than RGB, which I know is not the case. So what went wrong? Possibly older UTV encoder.