jediphoenix wrote:My goal really is to not have to use the resize calculator at all, since it really confuses the hell out of me. Also, if I choose option 1, when I resize and crop my 720x480 files using Crop(8,0,-8,-0) Spline36Resize(640,480), I still get a small black bar on top, which I don't know if I should just manually crop and then use the resize calculator, or just adjust it to crop(8,4,-8,0) slightly and keep Spline36Resize.
Then simple: don't use the resize calculator. It's obviously too confusing. I don't (and have never) used the kind of complex script generators that seem to get relied on. Not in VDubMod, not in AvsP, nowhere. Same goes for resize calculators - the closest I get to that are the VDMod_Resize filter for VDub/VDubMod and the Resize function in the newer versions of VDub which has more advanced AR functions built into it. Otherwise, I write all my scripts manually. I always stick to standard resolutions, so I always know what my output is going to be, and therefore can adjust accordingly.
The fact you're getting two different crop values for the same video means the resize calculator is wrong. Don't put blind trust in a software program to do this for you.
Now, these resolutions make it so that it's in multiples of 16 in order to be compatible, correct? So is the resize calculator mainly for after editing, when it's been exported from premiere and ready to be encoded for the net? Otherwise I don't see how using the resize calculator fits in to the picture here when I want to edit it in premiere, because it'll give me some different resolution, like 720x544 for example in the screenshot. Thus this just leads me to want to do option 2 and edit at 720x480.
Resize calculators are meant to preserve aspect ratio. That's it. They aren't meant to stick to using PAL or NTSC standard resolutions, although you can use them for that - if you know how. But more often than not, it's not worth the trouble. You can specify an exact aspect ratio which will then give you the output you need to resize to. Either you define the AR manually and then decide what proportion you want, or you define the AR by the video you've cropped and then decide the proportion. This is where you're getting confused, because once you've cropped the black away from a DVD source, the aspect ratio changes (very little if you're dealing with 4:3, but it changes), and the calculator is basing its calculations on this new aspect ratio. This is why I don't bother.
(And 720x540 is a 4:3 ratio - it is telling you that if you decide to use Square Pixels and a width of 720 pixels, you need to change the height to 540 in order to make the image look correct; 544 is simply the closest multiple of 16 to 540)
So let's start over, way back at the beginning. Try to forget all this confusing stuff the resize calculator is telling you and all this other weirdness.
A PC monitor has Square Pixels. A TV has rectangular pixels. The reason why 720x480 is considered 4:3 with a 0.9 pixel aspect ratio is because of this rectangular pixel issue on TVs - otherwise, 720x480 is actually 3:2, not 4:3; it's the display flagging in the MPEG-2 stream that makes it look correct when played back on a computer or on your DVD player. Square Pixels is considered as a 1.0 PAR, not 0.9. If you multiply 720 (the width) by 0.9, you end up with 648. 640x480 makes more sense when you realize that you aren't supposed to factor in those black bars on the 720x480 image. So if it was, say, 712x480 (i.e. the picture minus the 4-pixel black borders on the right and left, the most common way you'll find them these days), 712x0.9=640.8, which is just rounded down to an even 640*.
Cropping a few pixels off any of the four sides and resizing either back to 720x480 or 640x480 (or 848x480, if you're dealing with 16:9) isn't perceptually a lot, and people usually won't notice. Go ahead and do it.
Any aspect ratio is not intimately tied to a resolution. 4:3 means '4 units wide, 3 units high', 16:9 means '16 units wide, 9 units high'. All it takes to compute the end result of these ratios for
any resolution is to have either the desired width, or the desired height. Height is generally what gets used because it determines the resolution standards (720p and 1080p, the HD standard resolutions, mean the images are 720 pixels high or 1080 pixels high; the width is then computed from the height depending on the aspect ratio given; 720p and 1080p are 16:9 resolutions in common parlance, so that means 1280x720 and 1920x1080 - if you divide 1920 by 16 and 1080 by 9 you should come up with the same number...namely, 120 in this case; likewise, 1280/16 and 720/9 both equal 80). You usually use the width value as the determiner when you need to fit a larger image or greater aspect ratio into a smaller one - like trying to fit a 16:9 image into a 4:3 frame or a 2.35:1 image into a 16:9 frame, which is why you have letterboxing in both cases. The width value is made the fit the frame, and then the height is computed from the width using the aspect ratio of the
original image.
To use a resize calculator well, you have to think in these terms. This is why it's recommended to make sure all footage you work with is in Square Pixels, because it always looks correct on a PC monitor, which is what one normally uses while editing. Adjusting for the sometimes odd PAR values of the final product is then left for the part of the process immediately needing it (Premiere can use other resolutions than 720x480 while editing; as long as you make Premiere match the resolution of your source files, provided you've worked out these aspect ratio differences beforehand, then you can export properly and then do the necessary adjustments for the final encodes, whether that means hard letterboxing, anamorphic widescreen, or typical 4:3 'fullscreen' content). If you don't want to edit with Square Pixels, then you have to make sure to be constantly aware of what PAR the footage you're using
is in, or else you'll get messed up proportions.
In basic terms, Square Pixels always look right on a PC monitor, and you have to either conform to Square Pixels (which means you're looking at a corrected image) or you have to mentally keep track of the difference between your source and Square Pixels. I used to edit at 720x480 and 0.9 PAR when I first started with Premiere, but I switched to only using Square Pixels while editing because I found it easier to follow.
Crop the small borders off entirely; use these values for Crop() in the script. As long as you weren't cropping a ton of pixels off (and no, crop(8,4,-8,0) is not a ton), then resize to 640x480 for Square Pixels or 720x480 for 0.9 PAR. No one will know or care about the difference. To make the 16:9 stuff fit, you can do several things:
A) Crop the files from 848x480 to 640x480 for Square Pixels.
B) Resize from 848x480 to 960x480 and crop to 720x480 for 0.9 PAR.
C) Import the 848x480 files directly into Premiere Pro and use them on the 640x480 Square Pixels project you've created. Premiere will do the cropping. You can adjust the video on the canvas Premiere gives you to do uneven cropping, in case you want to keep some of the picture information on one or the other side (you can do this in AviSynth in point A or B, too, but it takes more work and should be done on a clip-by-clip basis).
D) Resize the 848x480 files to 960x480 and import into Premiere Pro to use with your 720x480 0.9 PAR project. The same stuff I said about moving the video around the canvas in point C applies.
I feel like I'm talking in circles and repeating myself. Aspect Ratio is all about making footage look
correct. This is what you should be striving for. To know exactly
how to do this, you need to know
what it's being displayed on.
If you care about it looking correct during the editing phase, use Square Pixels and 640x480 for 4:3 and 848x480 for 16:9, and make sure that your project settings in Premiere match either 640x480 or 848x480 and use Square Pixels as the PAR (and if you want to mix the two, either crop 848x480 down to 640x480 or move it around the 640x480 canvas in Premiere). After you've exported from Premiere, you can resize the finished product back to 720x480 and encode to MPEG-2 for the convention.
If you only care about the end equipment the convention uses (which would be a TV/DVD player), then use 720x480 for 4:3, 960x480 for 16:9 and have Premiere project settings set to use 720x480 or 960x480 and 0.9 as the PAR (and if you want to mix the two, either crop 960x480 down to 720x480 or move it around the 720x480 canvas in Premiere). After you've exported from Premiere, you can give the video right to the MPEG-2 encoder, since it's already at the right resolution for the TV/convention.
*In the real world, this actually works in reverse - 640x480 is the base because if a signal is 4 units wide by 3 units tall and has a height of 480 pixels, it has a width of 640. The PAR difference of a TV is then factored in and the image is made to conform to TV standards.