AMVbe 1.2 Now in Beta

If you have questions about compression/encoding/converting look here.
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Bakadeshi
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Re: AMVbe 1.1.alpha6 - (Need Ps3, Xbox360, and DROID testers)

Post by Bakadeshi » Tue Jan 26, 2010 12:27 pm

Corran wrote: I notice that harddup is present in the command line twice.
thanks I'll fix that. (though its actually harmless, all it'll do is set the flag to use it twice, overwriting the position at which to use it with the second occurrence. It only actually gets used once. )
Corran wrote:
mencoder.exe "F:\Video\AMVs\02. Good AMVs\Grave of the Fireflies-MJ-FinalMemory.mpeg" -vf scale=480:-2,harddup -of rawvideo -nosound -vf-add harddup -subfont-autoscale 1 -subfont-text-scale 7 -slang en -ovc x264 -x264encopts threads=auto:bitrate=362:bframes=0:ref=5:subme=6:trellis=1:analyse=p8x8,b8x8,i4x4,p4x4:no-ssim:level=3:no-fast-pskip:no-
I'm guessing that isn't the complete command line but that is all that is displaying. Here is a file that you can test the harddup switch with: http://www.animemusicvideos.org/members ... hp?v=12511
This probably isn't a harddup issue, since it happens when using the builtin muxer, and mplayer itself doesn;t play the file right. the problem is It's starting the audio as soon as the vid starts instead of after the opening title. Not sure why, maybe theres some kinda mpeg flag that tells it to delay the audio that mplayer isn't reading or something, but I'll try and find out if theres a way around it. in the meantime I can add an option in the audio panel to delay the audio manually.... which is probably a good option to have available in there anyway.

I still need to test the .wmv framerate problem, so If i find out anything with that, I'll post my findings later ;p

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Corran
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Re: AMVbe 1.1.alpha6 - (Need Ps3, Xbox360, and DROID testers)

Post by Corran » Tue Jan 26, 2010 10:45 pm

If it helps, here is how I extract the audio in my encoder while maintaining sync with mexicanjunior's video:

Code: Select all

mplayer.exe -af resample=44100,channels=2 -ao pcm:fast:waveheader:file="temp_file.wav" -afm libmad  -vo null -vc dummy "input_file.avi"

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Bakadeshi
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Re: AMVbe 1.1.alpha6 - (Need Ps3, Xbox360, and DROID testers)

Post by Bakadeshi » Fri Jan 29, 2010 12:01 pm

Corran wrote:If it helps, here is how I extract the audio in my encoder while maintaining sync with mexicanjunior's video:

Code: Select all

mplayer.exe -af resample=44100,channels=2 -ao pcm:fast:waveheader:file="temp_file.wav" -afm libmad  -vo null -vc dummy "input_file.avi"
"-afm libmad" does the trick. thanks!

Edit: Also, he wmv problem doesn't occur with the PSP encodes, it seems -ofps command was somehow removed from the Iphone profile. This fixes the framerate issue on dwp's vid. I will release a fixed version in a few days. No internet at home again, so a little hard for me to get online atm.

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Bakadeshi
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Re: AMVbe 1.2 Now in Beta

Post by Bakadeshi » Wed Apr 21, 2010 11:35 pm

yea i'm still working on this ;p (though admittedly slower than I started) this heres the nearing complete stage where I need all the feedback i can get to call this guy official. I think i've completed all the features now, (though i'm likely to have missed something knowing my track record) I've been working on this one for quite a while now, and figure ita about time I let it out. Let me know how ya like the new version, and any suggestions you might have. ^^

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Bauzi
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Re: AMVbe 1.2 Now in Beta

Post by Bauzi » Fri Jul 02, 2010 9:13 am

I need to convert the videos of a whole amv contest into one format. I will give this a shot :jester:
You can find me on YT under "Bauzi514". Subscribe to never miss my AMV releases. :amv:

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Snowcrash
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Re: AMVbe 1.2 Now in Beta

Post by Snowcrash » Mon Sep 20, 2010 9:05 am

I discover recently your software. I didn't try it yet. But the interface is really cool.
And the possibility to choose different profiles is really well thought.

About the streaming, will you add the new one : webm (VP8/vorbis) ?
Image

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steplan15
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Re: AMVbe 1.2 Now in Beta

Post by steplan15 » Sun Oct 17, 2010 12:18 pm

"Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately. File not found."

i have little to no experience about this stuff. help?
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The Living Corpse Princess, Hoshimura Makina!
I CANT MAKE SIGNATURES, I SUCK, PLEASE HELP ME

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steplan15
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Re: AMVbe 1.2 Now in Beta

Post by steplan15 » Sun Oct 17, 2010 12:19 pm

oh i forgot about this

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.IO.FileNotFoundException: File not found.
at System.Drawing.Text.PrivateFontCollection.AddFontFile(String filename)
at AMVbe.Form1.Form1_Load(Object sender, EventArgs e)
at System.EventHandler.Invoke(Object sender, EventArgs e)
at System.Windows.Forms.Form.OnLoad(EventArgs e)
at System.Windows.Forms.Form.OnCreateControl()
at System.Windows.Forms.Control.CreateControl(Boolean fIgnoreVisible)
at System.Windows.Forms.Control.CreateControl()
at System.Windows.Forms.Control.WmShowWindow(Message& m)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ScrollableControl.WndProc(Message& m)
at System.Windows.Forms.ContainerControl.WndProc(Message& m)
at System.Windows.Forms.Form.WmShowWindow(Message& m)
at System.Windows.Forms.Form.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4206 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework/v2.0.50727/mscorlib.dll
----------------------------------------
AMVbe
Assembly Version: 1.1.0.7
Win32 Version: 1.1.0.7
CodeBase: file:///C:/Users/Edwin%20Landicho/Desktop/AMVbe_1.2%20beta1/AMVbe_1.1.Alpha6/AMVbe.exe
----------------------------------------
Microsoft.VisualBasic
Assembly Version: 8.0.0.0
Win32 Version: 8.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Microsoft.VisualBasic/8.0.0.0__b03f5f7f11d50a3a/Microsoft.VisualBasic.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4205 (VistaSP2GDR.050727-4200)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Runtime.Remoting
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Runtime.Remoting/2.0.0.0__b77a5c561934e089/System.Runtime.Remoting.dll
----------------------------------------
System.Data
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_32/System.Data/2.0.0.0__b77a5c561934e089/System.Data.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
System.Management
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Management/2.0.0.0__b03f5f7f11d50a3a/System.Management.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.4016 (NetFxQFE.050727-4000)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.
http://media.animevice.com/uploads/0/4/ ... _super.png
The Living Corpse Princess, Hoshimura Makina!
I CANT MAKE SIGNATURES, I SUCK, PLEASE HELP ME

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Bakadeshi
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Re: AMVbe 1.2 Now in Beta

Post by Bakadeshi » Wed Mar 23, 2011 1:28 pm

I havn't worked on this in a while. If theres still interest in it, I can try to finish it up. I may actually be using it more myself since I just got me a new PMP toy to play with. (Onda vx610 sc9800 chip player from china)

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LegendaryEd
Joined: Sun Sep 07, 2008 2:42 pm
Location: Alabama
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Re: AMVbe 1.2 Now in Beta

Post by LegendaryEd » Tue Apr 05, 2011 11:16 pm

I can tell you that I definitely have an interest in this. I'm currently trying to convert a few MKV videos into AVI via the "Desktop/PC ---> Lossless AVI" option, but I'm given an error every time. I've tried using every profile listed, but no go. I get the same problem with many other options, the only one that's worked has been the "X264/AAC" option, and the reason I don't use that is there was a bit of glitching and I wanna try another.

I'm a newbie when it comes to all of this, but if I can get this working this program would help a BUNCH in the long run. I get an error for every file when I attempt to do this, and it tells me to see the log. When I look at the progress log, however, the only error I see is: "!! Critical Error:!! testing this color thingie".

Any help for the imbecile would be appreciated, and I'd completely support you working more on this.

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