I think I've found the FFXII fmvs...

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Postby Pwolf » Wed Jan 10, 2007 4:03 am

Qyot27 wrote:I'm shooting from the hip, here, but is it possible to simply set the program up for one FMV, and when it's finished to pause it (and if that's possible, are the .tmp files still intact)?

Should that pan out, the Windows Backup utility can be used to backup the Local Settings folder (or wherever these temp files are being stored), and then later restored to any folder on the hard drive without fear of being deleted. This was actually how people could capture the free music videos from iTunes before the advent of 6.0 (or before a way was found to convert the iTunes URLs into real URLs - still prior to 6.0).

Also, when running ffxii2mov, are there junk characters on the screen at all? If this is the case, try running it using AppLocale to run it with a Japanese codepage. This might solve the issue (heck, running it under AppLocale may do it anyway). I know this because the extractor for Peace@Pieces wouldn't extract while using the English encodings, but using Japanese on it through AppLocale allowed it to dump the images like it was supposed to.

AppLocale can be downloaded from here:
http://www.microsoft.com/globaldev/tools/apploc.mspx


the tmp file is created in the same folder as the executable.

I tried ffxii2mov with applocale right after i found out it didn't work normally. no go of course. ive also tried changing my regional settings and thats a no go.

Pwolf
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Re: ATTN PWOLF!!!

Postby sayde » Wed Jan 10, 2007 4:05 am

Pwolf wrote:heh, thats what i've been working on for the last few days. no luck at the moment as i can't get a copy of the japanese release.

Pwolf


I'll see what I can do about uploading a sample fmv for you if you want. That way perhaps you can help me with the whole hex editting process. (I'm actually not very good at it.)

Qyot27, I appreciate the advice. It's 4:04 am where I'm at right now, so I'm about to get some sleep, but I'll be sure to download that program right now and give you and everyone else the full update tommorrow providing I can get the program you recommended to work properly. lol
My next biggest project to come...
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Postby Castor Troy » Wed Jan 10, 2007 1:14 pm

Trying to rip my ps2 ripping thunder, eh wolfy? :evil:

..... carry on.
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Postby sayde » Wed Jan 10, 2007 8:54 pm

well, I'm stuck again. I tried everything I could think of. Tell me why the hex values I took from the extracted .tmp/fmv files could not be found in neither the english iso or the japanese iso of FFXII?

I also noticed that none of the fmv's seemed to have any common headers to them. For example, most if not all .pss files start out with the following header:
00 00 01 BA 44 00 04 00
and end with:
FF FF FF FF 00 00 01 B9

I'm not saying I was expecting to see these particular hex values within these .tmp files, but I could'nt find not one common header or set of 16 digits that matched from one fmv to the next. Maybe I've got to look harder.

I even tried downloading microsoft visual studio 2005 (the program the ffxii2mov extractor was compiled with) in the hopes of being able to better understand how the extractor works. But alas, that program takes time and practice to learn. It's doesn't seem to be something I could effectively utilize unless I know what I'm doing (not that I'm surprised.)

So I'm back to square one.

On another note, I noticed that many of the fmv files are not so easilly viewed in their .tmp format. In fact, the only one I've actually been able to work with so far is the .tmp file for fmv#16. It's wierd. But fmv#16 seems to be the only fmv so far that you can simply drag into a media player and start watching with ease. I've been messing with this particular fmv all day to see what was up with that.

So that's all. Here's a sample pick just so some of you don't think I've been bs'ing this entire thing.

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Later!
And if anyone has any advice with regards to the topic, please let me know.

PS: Qyot27, my results with AppLocale were the same as pwolfs. Sorry.
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Postby GermWarfare » Wed Jan 10, 2007 9:39 pm

[quote="sayde"]Here's a sample pick just so some of you don't think I've been bs'ing this entire thing.quote]

WoW!! That's just beautiful :)

I wish I was smart enough to help you out. But I'm probably not; so I'll do what I can, and that is to thank you for trying to figure this out for the rest of us dummies!
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Postby Pwolf » Wed Jan 10, 2007 10:14 pm

ohhh 16 eh? i'll give my try at it and see what i can come up with when i get home.

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Postby sayde » Wed Jan 10, 2007 10:32 pm

GermWarfare wrote: thank you for trying to figure this out for the rest of us dummies!

No need to thank me. While I am happy to help when I can, this is one game where I have my own interest in mind. So I'm basically doing this for myself as well as for everyone else.

*minor update*
Pwolf, I just found out that the 18th fmv on the japanese version works the same way as well. Just so you know, I usually try to exit out of the program just as the program is about to finish the fmv I'm trying to extract so I can get as much of the fmv as possible. Takes some timing, and some times it can be a real pain in the ass. lol
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Postby Pwolf » Thu Jan 11, 2007 12:03 am

sayde wrote:
GermWarfare wrote: thank you for trying to figure this out for the rest of us dummies!

No need to thank me. While I am happy to help when I can, this is one game where I have my own interest in mind. So I'm basically doing this for myself as well as for everyone else.

*minor update*
Pwolf, I just found out that the 18th fmv on the japanese version works the same way as well. Just so you know, I usually try to exit out of the program just as the program is about to finish the fmv I'm trying to extract so I can get as much of the fmv as possible. Takes some timing, and some times it can be a real pain in the ass. lol


yea, i tried it on the first couple with no luck... didnt think about testing the later ones.

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Postby Pwolf » Thu Jan 11, 2007 2:31 am

#16 wont work... can you give me the first and last 4 bytes of the file that worked (and a files size would be nice)?

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Postby sayde » Thu Jan 11, 2007 2:44 am

providing your using a hex editor

beginning offset:00000000
47 1F 18 00 64 27 8E 00

end offset:0F8C7FF0
80 07 F6 9E 00 38 15 03

The file size was 248mb. Good luck.
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Postby sayde » Thu Jan 11, 2007 2:45 am

btw, if you still can't get it to work, just pm me. I have another solution providing your interested.
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Postby RIPmyprsoul » Fri Feb 02, 2007 9:44 pm

hmm...i just realized that the aspect ratio 512 * 352 matches that with kingdom hearts 2 fmvs (i ripped with FMVTOOL). Does this help at all?...
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Postby sayde » Sat Feb 03, 2007 12:04 am

RIPmyprsoul wrote:Does this help at all?...

Not even a little. Sorry.
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Postby RIPmyprsoul » Sat Feb 03, 2007 10:35 am

o.o :( O Well
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Postby RIPmyprsoul » Sun Feb 04, 2007 6:27 pm

I've searched all through the ISO of 12 with a hex editor...BUT NO LUCK...Maybe because 12 is made in a different way? The FF12 FMVs were found after a string of 0000s and had a string of FFFFs so maybe you could look for the FMVs that way?
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