I think I've found the FFXII fmvs...

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I think I've found the FFXII fmvs...

Postby Axwind » Sun Dec 03, 2006 4:47 pm

...but they all seem to be in .swf format. No .mpg-type files found by Extractor at all, only these .swf files and a few .form files. Nothing happens when I try opening the .swf files themselves, just an error message from the player or nothing at all. Since I know that .swf files can contain other files within them, I'm guessing that the .swf's just a container for the video. So my question is this: how does one extract the content from a .swf file?

Thanks for the help!
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Postby Kariudo » Sun Dec 03, 2006 5:37 pm

isn't .swf a shockwave flash file?
http://en.wikipedia.org/wiki/.swf
in which case you should be able to play it with your internet browser (if it has a flash plugin...most do)
the other option is to play it in adobe flash player

not sure if there are any methods out there for converting .swf video.
you might have to capture it with a program like fraps
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Postby Axwind » Sun Dec 03, 2006 10:13 pm

Problem is, the .swf files won't play at all, even in a flash player. That's why I think they're either protected or being used as containers for the actual video files. I've downloaded a few .swf tools so we'll see if those work. Extractor finds enough of the .swf files - nearly 20 of them - that it's a definite possibility that they could be the videos. Plus, the .swf files are large enough to be or hold video data - perhaps more than one per file. So unless someone knows how to rip the actual .pss files, I think this is where they are.
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Postby sayde » Mon Dec 04, 2006 1:07 am

1st question
-why is it that Nova extractor finds a different number of swf's everytime I scan? One time I got 17 results, and the next time I got under 10. Then after that, I got 14.

2nd question
How is it that Nova Extractor ended up extracting a number of swf files that totaled up to be several times larger than the FFXII iso itself? (11 gigs in size to be exact.)

It's a good start though. Good luck with trying to do anything with those swf's though. You could be headed in the right direction, or you could be headed no where with this. But at least it's a start.

Thanks for the heads up.
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Postby GermWarfare » Sun Jan 07, 2007 11:50 pm

Very weird.

When I do this with the original .iso file, I get 3 files. When I use split files (1GB), I get 6 files. Still, a different number than the other poster on this topic.
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Postby Pwolf » Mon Jan 08, 2007 8:43 am

i think i figured out how to "extract" the video files (spent that last 4 hours or so working on it). only problem at this point is that the data is organized differently then other pss files (and thats assuming its the same pss format as other ps2 games. it could be a different container). in other words i can't play it back. and all that could just mean that 1) i am looking at the wrong data or 2) there is missing header information. if i can get a copy of the Japanese release and get ffxii2mov to work with that, i might be able to figure out how to do it with the US version.

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Postby sayde » Mon Jan 08, 2007 5:05 pm

^^If you could go into a little more detail with regards to the results you came up with, I'd be very appreciative.
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Postby Flint the Dwarf » Mon Jan 08, 2007 6:39 pm

Pwolf wrote:(spent that last 4 hours or so working on it)

Imagine how many copies of WC3 and TFT you could've bought in that time. :P
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Postby GermWarfare » Mon Jan 08, 2007 8:08 pm

Pwolf wrote:i think i figured out how to "extract" the video files ... if i can get a copy of the Japanese release and get ffxii2mov to work with that, i might be able to figure out how to do it with the US version.


I'm rooting for you buddy; please give us an update ASAP!
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Postby Pwolf » Mon Jan 08, 2007 10:32 pm

well, ffxii2mov isn't working on the japanese copy i got, so i don't really have any ideas on what to do atm. this would be a lot easier if i had the source code >.>

according to some sources i've found, there are supposed to be 39 video files totaling about 2gb.

i'm going to play with some other games/rippers and see how they interact with the raw data on the game disks. then see if i can use that to help me with ffxii.


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Postby sayde » Wed Jan 10, 2007 3:24 am

Is there anyway possible to save the .tmp (temporary) file that is created while ffxii2mov is extracting the fmv's? Because I've noticed that though the program may extract mpeg2 files that are 0 mb in size, at least the temporary files it creates are the appropriate size the fmv's should be. I know this because if I keep refreshing the folder the 2 .tmp files are in, I can see them gradually increase in file size. One .tmp file seems to be for the mpeg2 stream. And the other seems to be for the audio stream. The problem is, once the program is done extracting an fmv, the 2 .tmp files reset back to 0mb in order to extract the next fmv. And instead of the data from the .tmp files being sent to their respective m2v/wav files, they aren't (obviously). It's almost as if the program were broken. It seems to perform one half of the extraction process ok, but fails miserably at the 2nd half.

If there was somehow a way to copy the 2 .tmp files *mid way through the extraction process of at least one fmv* I think I could figure out how to get the fmv's from there. Unfortunately, if you stop the program from extracting mid way, the .tmp files dissappear. And if you try copying and pasting the .tmp files, you'll get an error since the file is currently being utilized by ffxii2mov. Cutting and pasting or renaming the files doesn't work either just in case you were wondering.
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ATTN PWOLF!!!

Postby sayde » Wed Jan 10, 2007 3:43 am

...and to all who want these fmv's! I've finally came to a MAJOR breakthrough.

With regards to my previous post, it turns out I was right! There is indeed fmv footage being sent to those .tmp files. And I found one way to save the .tmp files before they could be deleted. Crash the program! End it before it can delete the tmp files. It's a simple as that...sort of. :P

Anyways, now that I've finally found some fmv ripped fmv footage, I'm going to load the fmv footage into a hex edittor and hopefully use the header values of the fmv's in the japanese version to search for the fmv's in the english version. It's a long shot, but this is the most progress I've personally made since the japanese release of this game so many months ago.
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Re: ATTN PWOLF!!!

Postby Pwolf » Wed Jan 10, 2007 3:48 am

sayde wrote:...and to all who want these fmv's! I've finally came to a MAJOR breakthrough.

With regards to my previous post, it turns out I was right! There is indeed fmv footage being sent to those .tmp files. And I found one way to save the .tmp files before they could be deleted. Crash the program! End it before it can delete the tmp files. It's a simple as that...sort of. :P

Anyways, now that I've finally found some fmv ripped fmv footage, I'm going to load the fmv footage into a hex edittor and hopefully use the header values of the fmv's in the japanese version to search for the fmv's in the english version. It's a long shot, but this is the most progress I've personally made since the japanese release of this game so many months ago.


heh, thats what i've been working on for the last few days. no luck at the moment as i can't get a copy of the japanese release.

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Postby Qyot27 » Wed Jan 10, 2007 3:55 am

sayde wrote:Is there anyway possible to save the .tmp (temporary) file that is created while ffxii2mov is extracting the fmv's? Because I've noticed that though the program may extract mpeg2 files that are 0 mb in size, at least the temporary files it creates are the appropriate size the fmv's should be. I know this because if I keep refreshing the folder the 2 .tmp files are in, I can see them gradually increase in file size. One .tmp file seems to be for the mpeg2 stream. And the other seems to be for the audio stream. The problem is, once the program is done extracting an fmv, the 2 .tmp files reset back to 0mb in order to extract the next fmv. And instead of the data from the .tmp files being sent to their respective m2v/wav files, they aren't (obviously). It's almost as if the program were broken. It seems to perform one half of the extraction process ok, but fails miserably at the 2nd half.

If there was somehow a way to copy the 2 .tmp files *mid way through the extraction process of at least one fmv* I think I could figure out how to get the fmv's from there. Unfortunately, if you stop the program from extracting mid way, the .tmp files dissappear. And if you try copying and pasting the .tmp files, you'll get an error since the file is currently being utilized by ffxii2mov. Cutting and pasting or renaming the files doesn't work either just in case you were wondering.

I'm shooting from the hip, here, but is it possible to simply set the program up for one FMV, and when it's finished to pause it (and if that's possible, are the .tmp files still intact)?

Should that pan out, the Windows Backup utility can be used to backup the Local Settings folder (or wherever these temp files are being stored), and then later restored to any folder on the hard drive without fear of being deleted. This was actually how people could capture the free music videos from iTunes before the advent of 6.0 (or before a way was found to convert the iTunes URLs into real URLs - still prior to 6.0).

Also, when running ffxii2mov, are there junk characters on the screen at all? If this is the case, try running it using AppLocale to run it with a Japanese codepage. This might solve the issue (heck, running it under AppLocale may do it anyway). I know this because the extractor for Peace@Pieces wouldn't extract while using the English encodings, but using Japanese on it through AppLocale allowed it to dump the images like it was supposed to.

AppLocale can be downloaded from here:
http://www.microsoft.com/globaldev/tools/apploc.mspx
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Postby Qyot27 » Wed Jan 10, 2007 4:02 am

Qyot27 wrote:Also, when running ffxii2mov, are there junk characters on the screen at all? If this is the case, try running it using AppLocale to run it with a Japanese codepage. This might solve the issue (heck, running it under AppLocale may do it anyway). I know this because the extractor for Peace@Pieces wouldn't extract while using the English encodings, but using Japanese on it through AppLocale allowed it to dump the images like it was supposed to.

AppLocale can be downloaded from here:
http://www.microsoft.com/globaldev/tools/apploc.mspx

Ok, I just checked ffxii2mov (don't have a copy of FF12 to test with, though), and when it throws an error dialog it does do so in junk characters - AppLocale fixes this, so that may be what needs to be done.
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