AVS Script trouble
- Warpwind
- Joined: Mon Oct 07, 2002 4:19 am
- Location: middle of the desert
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was it 29.97 to start with or 29? those fps are different (it's not a case of near engough is good engough for fps unfortunetly).
I only use assumefps(whatever) when it's really close to the fps anyway I'm not sure if 23 to 29.97 is too far you may end up with really fast footage.
alter the values in decimate until the huffyuv meets the fps you need. All your files in premiere should be the same fps.
I only use assumefps(whatever) when it's really close to the fps anyway I'm not sure if 23 to 29.97 is too far you may end up with really fast footage.
alter the values in decimate until the huffyuv meets the fps you need. All your files in premiere should be the same fps.
- Warpwind
- Joined: Mon Oct 07, 2002 4:19 am
- Location: middle of the desert
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double posting
so you should just be able to add
Decimate(cycle=5, mode=2)
and it should be 29.97fps (I'm assuming your source is NTSC)
if it isn't alter the number next to cycle until you get the fps you want.
Also if you click "file information" in virtualdubmod it should give you all the info on the file including fps after running it through the .avs script.
more info here http://www.animemusicvideos.org/guides/ ... etb3a.htmlguides wrote:Decimate:
Cycle - The number tells decimate how regularly to remove a frame. For NTSC IVTC it is 1 in every 5 frames. Later you will see some examples where decimation is used differently or not at all..
Mode - The mode will govern what frame in a sequence gets deleted. This decision will affect how smooth the output will be. For a simple NTSC Telecine of anime, mode of 2 is best - you can read the decomb manual for info on the other modes.
so you should just be able to add
Decimate(cycle=5, mode=2)
and it should be 29.97fps (I'm assuming your source is NTSC)
if it isn't alter the number next to cycle until you get the fps you want.
Also if you click "file information" in virtualdubmod it should give you all the info on the file including fps after running it through the .avs script.
- Scintilla
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- AMV_4000
- Joined: Wed Apr 10, 2002 6:29 am
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- Scintilla
- (for EXTREME)
- Joined: Mon Mar 31, 2003 8:47 pm
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- Location: New Jersey
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Most deinterlacing filters won't change your FPS. EADFAG goes over a bunch of possibilities <a href="http://www.animemusicvideos.org/guides/ ... l">here</a>; I've never used any of them myself.Ciato wrote:Is there a decent deinterlacing filter that won't alter my FPS?
When I started work on this video a year ago (and then forgot about it for 8 months) I didn't know about all of this stuff, so my timeline is all in 29.97fps.
Decimate is not, and never has been, a deinterlacing filter; all it does is get rid of extra frames.
(In fact, its partner function Telecide isn't really a deinterlacer either; it's a field matcher that uses a deinterlacer if it can't find a non-combed match and postprocessing is turned on.)
- Warpwind
- Joined: Mon Oct 07, 2002 4:19 am
- Location: middle of the desert
- Contact:
he was using telecide with decimate as his deinterlacer but the settings on decimate were probably incorrect giving him a different frame rate. I took the Decimate(cycle=5) from the EADFAG because it suggested that with telecide and NTSC (29.97) footage in.
Personally I use
TomsMoComp(1,5,1)
which I believe doesn't alter fps (it's in the amvapp)
but then I'm a PAL user so this stuff is a bit different and more difficult *cough* blending *cough* for me.
Personally I use
TomsMoComp(1,5,1)
which I believe doesn't alter fps (it's in the amvapp)
but then I'm a PAL user so this stuff is a bit different and more difficult *cough* blending *cough* for me.