VirtualdubMod Error

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LeX
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VirtualdubMod Error

Post by LeX » Mon Nov 15, 2010 7:31 am

So i tryed today the first time to convert a movie clip and this is what happens

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LeX
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Re: VirtualdubMod Error

Post by LeX » Mon Nov 15, 2010 7:35 am

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Re: VirtualdubMod Error

Post by mirkosp » Mon Nov 15, 2010 7:51 am

Post your script, it seems there's some error in the code.
Also, don't pick "load with avisynth" or whatever the option's called when you open it.
Also also, use virtualdub 1.9.10, the plain version, not virtualdubmod, which is quite old and outdated.
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LeX
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Re: VirtualdubMod Error

Post by LeX » Mon Nov 15, 2010 8:53 am

C:\Dokumente und Einstellungen\Administrator\Desktop\LOL.mp4
KillAudio()

sorry german xD

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Re: VirtualdubMod Error

Post by ngsilver » Mon Nov 15, 2010 9:44 am

You need to use an import function. Loading the file name wont work.

something like:
ffmpegsource(C:\Dokumente und Einstellungen\Administrator\Desktop\LOL.mp4)
KillAudio()
or
directshowsource(C:\Dokumente und Einstellungen\Administrator\Desktop\LOL.mp4)
KillAudio()
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Re: VirtualdubMod Error

Post by mirkosp » Mon Nov 15, 2010 9:56 am

nate got it slightly wrong. Get ffmpegsource-2.14-mt.7z and unpack it so that the ffms2.dll is in your C:\Program Files\Avisynth 2.5\plugins folder.
Then, the avisynth code should be like this:

Code: Select all

FFVideoSource("C:\Dokumente und Einstellungen\Administrator\Desktop\LOL.mp4")
I didn't put killaudio since by default ffvideosource will NOT load it (and can't, you'd have to use ffaudiosource for that).
Do not forget the double quotes (the " symbol) either, they are important. Nate forgot these in his code, but without it won't work.
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LeX
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Re: VirtualdubMod Error

Post by LeX » Mon Nov 15, 2010 11:39 am

is it normal that a 7 min long video is after this over 32 GB?

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Re: VirtualdubMod Error

Post by Zarxrax » Mon Nov 15, 2010 11:52 am

If you are saving it uncompressed, then yes.
If you compress with a lossless codec, it should reduce the size by at least half.

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Re: VirtualdubMod Error

Post by Mister Hatt » Tue Nov 23, 2010 5:19 am

KillAudio() loads audio and then removes it, so can still be problematic. What mirko said.

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