Daniel_BMS wrote:I was confused as to weather or not SD video game footage was interlaced. I thought it wasn't. I guess the lack of interlacing from emulated games lead me to believe video games are not interlaced.
If the FMVs are stored in a recognizable media format, they very well could be progressive rather than interlaced - I'm almost 100% sure all the FMVs I've ever ripped from game disks were progressive. If they have to be directly generated from the code (like in NES, SNES, Genesis games) rather than played back by a decoder, then it probably has more to do with the settings on the console and whether the console and the cables used support progressive scan.
And the reason emulators generally give progressive output is because PC monitors are progressive, and because the data code likely doesn't care what output device you're using. The emulator in this case
is the console, and because there's no need to make stuff interlaced on a monitor, they can simply assume progressive (with options to do true interlacing, or to mimic interlacing artifacts like scanlines).