Artifacts in Anime/Toon Footage

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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 11:54 am

Task-Force
Are you the encoder for Exiled-Destiny?

Code: Select all

Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v")
source = last
FFT3Dgpu(sigma3=1, bt=3, plane=3)
filtered = last
ContraSharpening(filtered,source)
loadplugin("C:\users\?\downloads\warpsharp.dll")
EE()
Script worked but chroma jaggies are still there. Any suggestions? ContraSharpening and EE should work should they not? If so maybe some parameter changes?

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 11:57 am

Anno-san wrote:
Task-Force
Are you the encoder for Exiled-Destiny?
'Fraid not.

Code: Select all

Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v")
source = last
FFT3Dgpu(sigma3=1, bt=3, plane=3)
filtered = last
ContraSharpening(filtered,source)
loadplugin("C:\users\?\downloads\warpsharp.dll")
EE()
Script worked but chroma jaggies are still there. Any suggestions? ContraSharpening and EE should work should they not? If so maybe some parameter changes?
Yeah, they worked otherwise you'd be getting an error. IMHO the issue isn't to be looked for in the avisynth script, but, again, I wouldn't know exactly what goes wrong in your decoding.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 12:06 pm

I know the script did open. By "work" I meant would that script eliminate the jagged edges, which it didn't. So what's going wrong? Mister hatt kept saying that FFT3Dfilter, ContraSharpening and EE should eliminate the jagged chroma edges but they haven't.

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 12:13 pm

That was if the jagged chroma was actually part of the source, which it isn't.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 12:23 pm

Hm. So what Do you think the issue is and how can I solve it? Have you encountered this problem before?

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mirkosp
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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 12:38 pm

I personally did not have this issue before. Well, I do with utvideo, but seeing as it's a lossless meant for editing and not for playback I don't really care. :P
As for how to solve it, I already said before what I thought would be the cause of the issue, but since it did not help, I don't really know what would be the exact thing causing the problem and how to fix it.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 12:44 pm

Aha. I opened this script

Code: Select all

Dgdecode_mpeg2source("C:\Users\?\dvd rip\Ed, Edd n Eddy\Ed Edd n Eddy Episode 2.d2v", cpu=6, info=3)
Colormatrix(hints=true, dest=2, interlaced=false)
frfun7(1.6,12,4)
fluxsmootht(7)
loadplugin("C:\program files (x86)\avisynth 2.5\plugins\removegrain.dll")
limitedsharpenfaster(ss_x=1.0,ss_y=1.0,soft=24)
In VirtualDub and there were NO jagged edges. That narrows it down to MPC-HC.

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Re: Artifacts in Anime/Toon Footage

Post by mirkosp » Wed Sep 22, 2010 1:08 pm

Wait a second...
Do you get the subsampling in MPC-HC from the avs script or from the final x264 encode? 'Cause if the final x264 encode is fine, that's all it matters, really.
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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 2:06 pm

I didn't encode it yet. Although, I encoded a Berserk interview with the same subsampling issue and it was visible in the encoded X264 MKV file. Perhaps there is some setting I could change in FFDShow to eliminate the subsampling in MPC-HC's playback?

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Anno-san
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Re: Artifacts in Anime/Toon Footage

Post by Anno-san » Wed Sep 22, 2010 2:08 pm

The Ed Edd N Eddy video has the subsampling when viewing the AVS and I assume it would in the encoded file too because the Berserk interview did.

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