Mixed Aspect Ratio Mini-Guide

This forum is for questions and discussion of all the aspects of handling and cleaning up your footage with Avisynth.
Locked
Mister Hatt
Joined: Tue Dec 25, 2007 8:26 am
Status: better than you
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by Mister Hatt » Sat Oct 23, 2010 11:47 am

AR calc is totally faster and more sugoi and everyone should use it, write their own alternative, or get their hands on MAGICAL apps that are even better and do exceedingly hax things.

User avatar
Cannonaire
Joined: Wed May 05, 2010 5:59 pm
Status: OVERLOAD
Location: Oregon
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by Cannonaire » Sat Oct 23, 2010 6:01 pm

I have no hate for the AR calc; it is my preferred method. Except that it doesn't work if you are mixing 4:3 and anamorphic footage in the same video.
Image Think millionaire, but with cannons. || Resident Maaya Sakamoto fan.

Mister Hatt
Joined: Tue Dec 25, 2007 8:26 am
Status: better than you
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by Mister Hatt » Sat Oct 23, 2010 11:09 pm

It totally does if you resort to dirty hacks like ordered chapters with different AR's. IIRC most windows players hate this though because they don't reset the decoder on each segment like mplayer-uau does. But multiple AR's for anything never really works properly so it's understandable that the AR calc doesn't know. You need to pick either 4:3 or 16:9 or whatever else and rescale or pad to it. THEN you can calc it.

User avatar
mirkosp
The Absolute Mudman
Joined: Mon Apr 24, 2006 6:24 am
Status: (」・ワ・)」(⊃・ワ・)⊃
Location: Gallarate (VA), Italy
Contact:
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by mirkosp » Sun Oct 24, 2010 12:35 am

Mister Hatt wrote:It totally does if you resort to dirty hacks like ordered chapters with different AR's. IIRC most windows players hate this though because they don't reset the decoder on each segment like mplayer-uau does.
I recall Fluff saying that he didn't require it in his encode test for that and, IIRC, because even mkvmerge itself didn't support it properly. Might just be recalling wrong, though.
Image

Mister Hatt
Joined: Tue Dec 25, 2007 8:26 am
Status: better than you
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by Mister Hatt » Sun Oct 24, 2010 10:51 am

Why would it make a difference to mkvmerge? You're muxing each file separately. I think you are recalling it wrong. Fluff's test was also ridiculously hard for what it was meant to cover. Apparently writing a test that messy-chan lazied out of and never finished makes you good enough to skip it tho, he's so smart.

User avatar
Cannonaire
Joined: Wed May 05, 2010 5:59 pm
Status: OVERLOAD
Location: Oregon
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by Cannonaire » Sun Oct 24, 2010 2:02 pm

I wouldn't want to split an AMV into tens or hundreds of tiny chunks and have the AR and possibly the window size changing every few frames, or at best every few seconds. :nono:

Though it might be a fun experiment just to see how the media players will respond to such a thing.
Image Think millionaire, but with cannons. || Resident Maaya Sakamoto fan.

User avatar
mirkosp
The Absolute Mudman
Joined: Mon Apr 24, 2006 6:24 am
Status: (」・ワ・)」(⊃・ワ・)⊃
Location: Gallarate (VA), Italy
Contact:
Org Profile

Re: Mixed Aspect Ratio Mini-Guide

Post by mirkosp » Sun Oct 24, 2010 3:09 pm

Cannonaire wrote:Though it might be a fun experiment just to see how the media players will respond to such a thing.
I wanted to especially use this idea to make an AMV around this concept. I had to drop the idea during the "test" phase because the player was utterly failing. Just make a flash animation or a bat that launches jpg images or something along those lines. Or box everything in a bigger video, although it won't have the same impact.
Image

Locked

Return to “AviSynth Help”