CascadaThon (Betas Due August 10th)

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Re: CascadaThon (Finals due today)

Postby blabbler » Wed Jul 08, 2009 7:44 am

Code wrote:

It wasn't the laptop this time. I fixed that problem. It was a desktop I've had since two thousand five.


i stand corrected. you can break anything :]
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Re: CascadaThon (Finals due today)

Postby TwilightChrono » Fri Jul 10, 2009 11:33 am

Thought I would check on progress.....then I realized that it's pointless since I remembered the remaining peoples due date isn't until the end of the month.

Anywho......so lookin forward to getting the thng compiled.

And yes.........Ghet can break anything.......
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Re: CascadaThon (Finals due today)

Postby Ghet » Fri Jul 10, 2009 5:18 pm

TwilightChrono wrote:And yes.........Ghet can break anything.......

While this is absolutely true, i dont see how i tie into this
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Re: CascadaThon (Finals due today)

Postby Inan » Fri Jul 10, 2009 9:39 pm

ghet LYU


and when is my deadline?
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Re: CascadaThon (Finals due today)

Postby LittleAtari » Fri Jul 10, 2009 9:45 pm

August 10 is the beta deadline for Pas, Inan, Shinnie, Nya-chan, and me.

Also I think I'm going to have to drop Neverend. I havent seen a beta from him, since I first got those betas months ago. I'm thinking of losslessing his Air track and keeping it in the MEP since it's done with the exception of a small blank part at the beginning. I'll have to get creative with the transition or I'll need vivaldi to help me by extending his track a little. I need to talk it over with Vivaldi though.
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Re: CascadaThon (Finals due today)

Postby -Corsair- » Fri Jul 10, 2009 10:20 pm

Hey, if you guys need any last minute help / a backup editor, keep me posted! :D
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Re: CascadaThon (Finals due today)

Postby CodeZTM » Fri Jul 10, 2009 11:38 pm

Did you ever get my final?
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Re: CascadaThon (Finals due today)

Postby LittleAtari » Sat Jul 11, 2009 1:21 am

Code wrote:Did you ever get my final?

yep. There was some blocking going on in it. I'm going to see if I can run a deblock script on it to fix it.


EDIT: Yea code, were going to need to talk:

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Re: CascadaThon (Finals due today)

Postby AaronAMV » Sat Jul 11, 2009 1:42 am

-Atari- wrote:
Code wrote:Did you ever get my final?

yep. There was some blocking going on in it. I'm going to see if I can run a deblock script on it to fix it.


EDIT: Yea code, were going to need to talk:

Quoted Image converted to link:
http://www.dz-studios.com/LittleAtari/Screenshots/Code%20block.PNG

what's wrong with it? that's just how the dvds were produced :/
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Re: CascadaThon (Finals due today)

Postby TwilightChrono » Sat Jul 11, 2009 1:56 am

Looks like it could be from where there was high action on the screen and the blur was created from the attack being made. Not necessarily a scripting problem. That's just my thought though. I might be wrong.
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Re: CascadaThon (Finals due today)

Postby LittleAtari » Sat Jul 11, 2009 2:00 am

AaronAMV wrote:
-Atari- wrote:
Code wrote:Did you ever get my final?

yep. There was some blocking going on in it. I'm going to see if I can run a deblock script on it to fix it.


EDIT: Yea code, were going to need to talk:

Quoted Image converted to link:
http://www.dz-studios.com/LittleAtari/Screenshots/Code%20block.PNG

what's wrong with it? that's just how the dvds were produced :/

Aaron, I doubt he's working with DVDs.

TwilightChrono wrote:Looks like it could be from where there was high action on the screen and the blur was created from the attack being made. Not necessarily a scripting problem. That's just my thought though. I might be wrong.

I'm not saying that it's a scripting problem. I'm saying it's a quality problem and it looks pretty bad :| I know that Loveless isnt a 'new' anime, but I have worked with sources older than it and I dont run into the same quality problem.
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Re: CascadaThon (Finals due today)

Postby AaronAMV » Sat Jul 11, 2009 2:17 am

-Atari- wrote:
AaronAMV wrote:
-Atari- wrote:yep. There was some blocking going on in it. I'm going to see if I can run a deblock script on it to fix it.


EDIT: Yea code, were going to need to talk:

Quoted Image converted to link:
http://www.dz-studios.com/LittleAtari/Screenshots/Code%20block.PNG

what's wrong with it? that's just how the dvds were produced :/

Aaron, I doubt he's working with DVDs.

Why you say that? l:

That's just how Loveless was produced. :awesome:
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Re: CascadaThon (Finals due today)

Postby LittleAtari » Sat Jul 11, 2009 2:25 am

AaronAMV wrote:
-Atari- wrote:
AaronAMV wrote:what's wrong with it? that's just how the dvds were produced :/

Aaron, I doubt he's working with DVDs.

Why you say that? l:

That's just how Loveless was produced. :awesome:

So Loveless was produced with blocking, roughness, and blurriness all over? or did they just not feel like compressing it properly so the people who made it uploaded it to YouTube. Then they downloaded it from there and transferred it to DVD for distribution.
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Re: CascadaThon (Finals due today)

Postby CodeZTM » Sat Jul 11, 2009 2:49 am

1) I'm working with DVD's. Period. Get over any doubts that I'm not.
2) You picked a action scene that lasts a total of 3 or so seconds. It's also the WORST scene in my entire track, which gives the implication that the rest of it is just as bad, which it is not.
3) Loveless's DVD footage SUCKS. Scripting it is a bitch and does more harm than good 9 times out of ten. I worked with what I had. Regular scenes aren't affected, but action scenes [when paused] have that blockage. Below is a scene from VirtualDub from my uncompressed footage I had from the DVD. The second is another scene just moments later. See the difference in quality?
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4) It's not my scripting. Below is clips from Jaddziadax's Photos and Phone Calls. Same problems with blocking in areas.

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If loveless isn't up to par with your video quality standards, then just tell me to redo the track with something else, but you're not getting any quality better than that out of loveless.

EDIT:

Oh, and Scintilla's Loveless AMV:

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Re: CascadaThon (Finals due today)

Postby mirkosp » Sat Jul 11, 2009 3:27 am

Image

Code: Select all
smoothd(3,8)
saa()
gradfun2dbmod()
awarpsharp2(depth=8)


A bit on the blurry side, but the source image was a bit blurry itself to begin with. Unless you consider the blocking as sharp detail, huh. :P
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