SOAD2: Why's The Rum gone? (Completed. Finally.)

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Re: SOAD2: Why's The Rum gone? (7 missing, COME ON GIVE 'EM)

Postby Deuce Loosely » Sun Aug 21, 2011 6:28 pm

Scott Green wrote:EDIT2: Why the hell do we have backup editors if they don't edit?

Because the mods are really picky, the usually empty tracks are impossible to work with, and we kinda give up in the face of futility. :P
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Re: SOAD2: Why's The Rum gone? (7 missing, COME ON GIVE 'EM)

Postby Kevmaster » Mon Aug 22, 2011 3:01 pm

Scott Green wrote:Please don't re-open masterGT's gungrave track i'll steal his final and up it in the next few days!
*very serious promise*


Alright! But dooooo it!

Scott Green wrote:I'm interested in innervision (also with cossette) if it gets re-opend....


You got it. Make me proud!


Scott Green wrote:EDIT2: Why the hell do we have backup editors if they don't edit?


I just don't care about removing them I guess :shark:

5 Tracks re-opened to the public.

:cry:
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Scott Green » Fri Sep 09, 2011 3:43 am

i sent masterGT's final :D

also might change my footage later on will tell :dino:
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Kevmaster » Mon Oct 03, 2011 2:18 am

Hey Scott, any update?
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Hitori » Mon Oct 03, 2011 5:16 am

Wow, still no one picking up any of the open tracks? Hhhm... I may pick one or two up soon. Just need to figure out what anime to use. :shark:
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Tsukin » Mon Oct 03, 2011 3:36 pm

So when this finishes, we need to celebrate |:> :beer: hurry before the world ends!
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Hitori » Mon Oct 03, 2011 7:23 pm

Totally agree with you Tsukin! |:> :beer: :pizza: :awesome:
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Tsukin » Wed Oct 05, 2011 5:20 pm

I say if no one takes those last tracks, they could easily be removed and we could release what we have.

EDIT: I already started editing the end of the mix, so far I have figured out a decent way to remove Lost In Hollywood and I shortened Dreaming to 1 part instead of 2. I may pick up one track and then we'll be really close to finished.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Deuce Loosely » Wed Oct 05, 2011 7:57 pm

Tsukin wrote:I say if no one takes those last tracks, they could easily be removed and we could release what we have.

That idea has been shot down more times than the ducks over Ted Nugent's ranch.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Tsukin » Wed Oct 05, 2011 8:43 pm

Well I'm waiting for a response from Kev, I'm uploading the edited mix wav a little later tonight along with the parts for Soldier Side and Dreaming. Unless someone REALLY wants Lost In Hollywood to stay, I've shortened the mix to 23 minutes.
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Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)

Postby Kevmaster » Thu Oct 06, 2011 7:32 am

Alright, it'll be like this as obviously we won't be finishing the project EVER otherwise.
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Re: SOAD2: Why's The Rum gone? (Mix edited, 2 Tracks OPEN!)

Postby Tsukin » Mon Oct 24, 2011 2:16 am

Alright I have an idea that will finish the project. I'll take Dreaming and use Paprika. I removed Soldier Side from the mix. Dreaming is now track 19, and Question is track 20. I can send you the final wav later, but I already have my own segment wav so it doesn't need to be hosted. Only the last second of the toxicity track will be different in this case, but that's just the first second of dreaming, so nothing needs to be changed, it will all come together in the final project just fine. I can finish my segment either this week or next week and then we can finally release this thing.

EDIT 10/25/11: Hey guess what. FULL BETA

Making some tweaks here and there before sending the lagarith, but this thing is pretty much done.


EDIT 10/26/11: Done, lagarith sent, time to get this thing released! |:> :beer: :pizza:

compressed version:
http://www.yousendit.com/download/T2dlN ... OFRsZThUQw
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Re: SOAD2: Why's The Rum gone? (Almost there...)

Postby Kevmaster » Wed Oct 26, 2011 6:32 am

Tsukin, awesome track. Thank you!

But still...now there's Scott left with the Innervision track. I just messaged him asking him about a status report.
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Re: SOAD2: Why's The Rum gone? (Almost there...)

Postby Tsukin » Wed Oct 26, 2011 3:59 pm

Oh damn, I didn't even notice his track didn't have a status next to it, lol, so close...
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Re: SOAD2: Why's The Rum gone? (Almost there...)

Postby Scott Green » Thu Oct 27, 2011 9:03 am

Ah crap!!

Will see what I can do!
No Promises :|
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