Project FMV: Official Thread (released!)

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Postby Takefuji » Mon Feb 26, 2007 7:29 pm

@ angel234: I was able to scrounge time in between class to check out your beta. Looks pretty good, keep it up :up:

Oh look I started page 8 =3
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Postby dj_ultima_the_great » Tue Feb 27, 2007 6:25 pm

Reminding everyone that today is the last day to get in your songs! Tomorrow morning, I will be asking Take if she is missing anything. If she's missing something from YOU, then you will be dropped from the project.

Also, game choices are due on March 1st! That's only two days from now, so confirm what you want to use soon.

@angel234: looking good so far, and I'm glad to see that you're already planning out what you'll be doing. ^_~

@bluetrain: alrighty. I'll mark down the changes in the main post.

@Take: I'm going to PM IcyCloud right now about her track. She's not as much of a forum regular, so she might not notice your question. We'll have to be patient for a day or two, as she likely won't respond right away. (She's one of the people that I specifically invited to the project, so she didn't stumble upon my interest gauge like most of you folks.)

I think that's all for now. Hopefully, we'll have a working mix in about a week - certainly no more than two weeks. I'm looking forward to it! :D


- Jen
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Postby dj_ultima_the_great » Fri Mar 02, 2007 7:50 am

Alrighty... it looks like all songs and games are in at this point. Thank you for being on time, everyone. I really appreciate it. Now, we just wait patiently for Take to craft the mix for us. As usual, let me know if any of the info on the main page is wrong or unclear. Once I get the final version of the mix, I'll be doing a minor overhaul on that page to make it more functional for the project.

See ya. ^_^


- Jen
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Postby bluetrain » Fri Mar 02, 2007 5:13 pm

Here's something i'd like to know:
What game will you be using Jen?

Now everyone's decided their games its your turn! hehe *please be silent hill*
*one day something with some effort will reside here*
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Postby Arkada » Fri Mar 02, 2007 5:18 pm

bluetrain wrote:Here's something i'd like to know:
What game will you be using Jen?

Now everyone's decided their games its your turn! hehe *please be silent hill*


I agree with Bluetrain, silent hill would go great with "Path". But its your decision after all.
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Postby Dark Seraphim » Sat Mar 03, 2007 10:03 am

update: 45% done on my track wil have it done by monday ;)
[img:2024ead639]http://i13.photobucket.com/albums/a270/dante8/gits.jpg[/img:2024ead639]
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Postby AMV_4000 » Sat Mar 03, 2007 8:39 pm

Update: The Bouncer does not contain PSS files... it contains dat files which i cant get to work for me... if anyone knows how to rip this game please let me know... i can tell you right now, the normal way in the guides does not work!
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Postby dj_ultima_the_great » Sat Mar 03, 2007 10:58 pm

*sigh* This is... extremely frustrating.

I wanted to use the original Onimusha for my track, but it's giving me hell in the ripping process. So then I decided to try Onimusha 4. Tons of scenes, but they all look like this - and I don't know what the hell to do about that. I can't use any game that would require me to capture, because I haven't yet figured out how to make my capture program NOT crash and give me de-interlaced footage (I need it to be de-interlaced, because all of the filters I try to do that make the footage look horrible.)

So, basically... I don't know what game I'm using. Not yet. My main choices have all been shot down so far, unless I can figure out how to make Onimusha 4 stop doing that split screen thing. I'll have to look through my game collection one more time and hope that I have something else that works reasonably well with "Path."


- Jen
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Postby jasper-isis » Sat Mar 03, 2007 11:09 pm

dj_ultima_the_great wrote:but they all look like this


Hiya, just popping in randomly. :P

That actually looks like the top and bottom fields got separated, then stacked on top of each other. I know that the CheckFieldOrder() script in AVISynth will get you something like that. Maybe there's a script somewhere that can do the reverse?
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Postby Dark Seraphim » Sat Mar 03, 2007 11:41 pm

AMV_4000 wrote:Update: The Bouncer does not contain PSS files... it contains dat files which i cant get to work for me... if anyone knows how to rip this game please let me know... i can tell you right now, the normal way in the guides does not work!

try this i did it Ff and it worked
http://forums.gametrailers.com/showthread.php?t=62341
[img:2024ead639]http://i13.photobucket.com/albums/a270/dante8/gits.jpg[/img:2024ead639]
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Postby dj_ultima_the_great » Sun Mar 04, 2007 12:03 am

jasper-isis wrote:
dj_ultima_the_great wrote:but they all look like this


Hiya, just popping in randomly. :P

That actually looks like the top and bottom fields got separated, then stacked on top of each other. I know that the CheckFieldOrder() script in AVISynth will get you something like that. Maybe there's a script somewhere that can do the reverse?


I'll look into it. For now, my temporary fix is to just crop off the bottom image and resize the top. It looks fine AR-wise, and I didn't seem to have killed the video quality, so... maybe it'll work like this?

In any case, I'm tentatively putting Onimusha: Dawn of Dreams down as my game. Hopefully, I can use it.


- Jen
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Postby Takefuji » Mon Mar 05, 2007 12:11 am

Hookidokie. I think, and I mean I think, that I have the mix completed o.o;

Project FMV Beta Mix: Complete(ish)


In particular, I'm not sure I like how IcyCloud's track starts, and AMV4000's song is being difficult too . . . so there's a bit more tweaking to be done.

The track order has also changed around a bit since the last beta. I've still got DJ-san's Path intro, of course, followed by Aerialesque's track and ScottGreen's track. Everything else has been switched/changed around. I'm pretty sure I have the segments cropped to the editor's specifications.

Although, Oropher, I had to crop about 5-10 seconds from the end of your track :? The end of the segment you picked . . . sounded horrible. It was so buzzy and crackled that it sounded like a radio rip. So I hope that's alright.

So same deal as last time, constructive crit is welcome, but please don't tell me you hate it o.o Paranoid enough as it is here. This is still just a beta, and it's compressed so it's a tid bit buzzier than it should be. And still in beta-stage, some tracks have to be tweaked more here and there.

But I think this'll be the general order the tracks will be in. I hope there's no problems. Otherwise, enjoy~ and let me know what everybody thinks!
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Postby OropherZero » Mon Mar 05, 2007 1:13 am

hmm I PMed you and asked for a 30-45sec part of the segment I outlined to you, my part in the mix is over a minute ~_~

but i guess its ok i just hope there are enough rippable fmvs to fill the time =O
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Postby Takefuji » Mon Mar 05, 2007 1:15 am

OropherZero wrote:hmm I PMed you and asked for a 30-45sec part of the segment I outlined to you, my part in the mix is over a minute ~_~

but i guess its ok i just hope there are enough rippable fmvs to fill the time =O


If you can't fill the whole minute, then yeah I'll crop it back o.o I left it because it was really short, shorter than most the other tracks, but yeah I'll go back to the 40-second cut I used to have it as. Apologies.
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Postby OropherZero » Mon Mar 05, 2007 2:29 am

dw looking back at the FMVs I already have of it i think i can manage the minute so no need to change =P
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