How YOU can help the completion of Reflections of Style 3!

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Postby chambeyc » Tue Aug 29, 2006 3:07 am

I'll download the ISO this evening.
I'm not a linux user so i may ask for some help via PM :oops: ^_^" ...

PS: I have an AMD 2400+, so i guess that i should expect about 30minutes per frame, right?
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Postby Bakadeshi » Tue Aug 29, 2006 8:21 pm

Bakadeshi wrote:I can help out again aswell, I can do it on either linux-amd64 or windows.


hmm I thought I had this built already, but I didn;t, and its giving me an error compiling the supposedly stable package on gentoo. It seems to be a memory error, so its likely on my end, I will see if I can get it working, if not intime, I can just do the ISO thing.
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Postby trythil » Tue Aug 29, 2006 9:15 pm

Bakadeshi wrote:
Bakadeshi wrote:I can help out again aswell, I can do it on either linux-amd64 or windows.


hmm I thought I had this built already, but I didn;t, and its giving me an error compiling the supposedly stable package on gentoo. It seems to be a memory error, so its likely on my end, I will see if I can get it working, if not intime, I can just do the ISO thing.


Well, even with a Linux box, you'll still need the customized Blender build, since I'm using some composite nodes and junk that don't exist in the standard Blender distribution.

(For good reason, as it turns out :D )

As far as the LiveCD idea goes: I will have to trash that idea, because I forgot that a LiveCD gives you no swap space. Thus, unless you happen to have 2 gigs of RAM or so, it won't work anyway.

Though, how about this: When I finish this scene (in the next few days; September 2nd, at the latest) I will upload:

- the RoS3 intro Blender file
- my patch to the Blender sources, along with instructions on building and patching on GNU/Linux and Mac OS X systems
- a Windows binary of the patched sources
- instructions for rendering and submitting finished frames

to planetbrad.com. We'll see what happens from there, yeah?
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Postby trythil » Thu Aug 31, 2006 10:55 pm

Update:

I've written a small tracking tool, currently at

http://207.67.66.160:3000/checkout

Right now it's not too useful because I haven't posted the actual files yet, but I'd like to use this to help people figure out what work is left to do.
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Postby trythil » Mon Sep 04, 2006 5:40 am

Okay, after trying to get this to work on some other machines (and applying a bunch of fixes to the scene file in the meantime), I've just given up.

The technical requirements for this particular scene* are simply obscene, and while I bet a lot of that is due to my failings as a 3D artist, that's just part of the deal.

So I'm not going to bother to coordinate anything on a large- or medium-scale here; I'm just going to hope that I can get this rendered on time with my own resources, and possibly kind loans from people who might have the appropriate hardware.

(Fortunately, I don't think anyone cares whether or not this gets done anymore. This is probably a good thing, considering how terrifically crappy this stuff looks in motion. You guys attending AWA 12 are in for a good guffaw. Or eight.)

All that said, if you want to give this a try, then by all means drop me a PM. I can upload the scene files, Blender source files, and precompiled binaries. Don't expect it to function, though.

Sorry for the hype.


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* If you don't have >= 1.5 GB of RAM and are not running OS X or some GNU/Linux system, I do not believe it will work. The ridiculous amount of data will cause massive swap storms if you only have 1 GB of RAM, which will slow down rendering (and your computer) by a tremendous factor. The OS requirement is based on a bunch of observations, not any hard data -- I just know that Blender under Windows always crashes (while calculating the radiosity solution) no matter what I tweak in its memory allocation system, and I no longer have the time to go through the particle system and try to find memory optimizations there.
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