hmm On that note, I think it would be nice to combine all of the suggestions and guidelines to a fresh new post as the first post, and stickying that. Well It would be neater anyway, and easier to follow than reading an entire thread.
just a thought.
advice for project coordinators
- Bakadeshi [AuN Studios]
- Joined: Wed Mar 24, 2004 7:59 pm
- Location: Georgia / S. FL WIP: ROS2, VG3, AR2
- Contact:
- AMV_4000
- Joined: Wed Apr 10, 2002 6:29 am
- Location: USA
- Contact:
I figure this is the best place to post this...
If anyone has a project, and they need a spot filled, contact me and there is a 60% chance that i will want the spot!
this goes for all project co-ordinators..
If anyone has a project, and they need a spot filled, contact me and there is a 60% chance that i will want the spot!
this goes for all project co-ordinators..
Last edited by AMV_4000 on Mon Oct 17, 2005 3:30 pm, edited 1 time in total.
- Castor Troy
- Ryan Molina, A.C.E
- Joined: Tue Jan 16, 2001 8:45 pm
- Status: Retired from AMVs
- Location: California
- Contact:
Lessons learned from VG3:
1. GET DONE BY THE DEADLINE AND DO NOT PUSH IT
2. If one of the editors is in a bad situation and has not started yet (like 1 day before the deadline), kick him/her out. Do not let them begin capturing their footage 1 hour before the deadline -_-;;... unless it's a very important track... then you're screwed.
3. If you want the project shown at a con, always test it out on a tv via tv out card/mpeg2 card/authored dvd to see title safe areas, interlacing, and field orders.
4. Be prepared to fix any and every problem. An editor gets you a good video the day of the deadline and barely has time to fix it since he/she is going away for a few days/weeks later and it has small field order and audio problems and is a very important video to the project... make sure you know how to fix those.
5. Make sure you prepare materials for editors if needed. Not every editor will have access to stuff you need for the project.
6. Keep in good contact terms with the editors. Harassing them every minute of the day is annoying but when the deadline is looming near, it's more acceptable.
7. Make sure your editors adhere to the quality standards of the project. Don't be afraid to give and take constructive criticism and suggestions. You don't want one bad video in a group of very good ones. Push your editors to make the best tracks they can make.
8. Only hire people you feel are trustworthy for the project. Make sure you look at their past videos to see if they will provide good work for your project.
9. Set a reasonable deadline allowing time to fix problems that happen after. Make sure this goes with rule #1
I'll add more later..
1. GET DONE BY THE DEADLINE AND DO NOT PUSH IT
2. If one of the editors is in a bad situation and has not started yet (like 1 day before the deadline), kick him/her out. Do not let them begin capturing their footage 1 hour before the deadline -_-;;... unless it's a very important track... then you're screwed.
3. If you want the project shown at a con, always test it out on a tv via tv out card/mpeg2 card/authored dvd to see title safe areas, interlacing, and field orders.
4. Be prepared to fix any and every problem. An editor gets you a good video the day of the deadline and barely has time to fix it since he/she is going away for a few days/weeks later and it has small field order and audio problems and is a very important video to the project... make sure you know how to fix those.
5. Make sure you prepare materials for editors if needed. Not every editor will have access to stuff you need for the project.
6. Keep in good contact terms with the editors. Harassing them every minute of the day is annoying but when the deadline is looming near, it's more acceptable.
7. Make sure your editors adhere to the quality standards of the project. Don't be afraid to give and take constructive criticism and suggestions. You don't want one bad video in a group of very good ones. Push your editors to make the best tracks they can make.
8. Only hire people you feel are trustworthy for the project. Make sure you look at their past videos to see if they will provide good work for your project.
9. Set a reasonable deadline allowing time to fix problems that happen after. Make sure this goes with rule #1
I'll add more later..
"You're ignoring everything, except what you want to hear.." - jbone
- AMV_4000
- Joined: Wed Apr 10, 2002 6:29 am
- Location: USA
- Contact:
Projects with fixed Audio mixes are a pain in the ass because you have to have all of the tracks filled, if your project is like VG3 or amv hell it dosnt have to have all of the tracks to work, it just needs any tracks... so if your planning a project remember that mixing the audio beforehand means you have to have all of the tracks filled.. good luck!