RPG MEP - Tracks 7/8 Taken. Beta Deadline: March 30

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Kazemon15
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Re: RPG MEP - Interest Gauge

Post by Kazemon15 » Thu Sep 27, 2012 1:11 pm

I did cut the tracks in premiere in .wav format, but I used the mix that was given to me.

Maybe I should upload the exact mix that was given to me and let you guys see if it still has the glitch?

Cuz I hear the ones in Fury Sparks (somewhat) but not the other ones.

And sorry about so much trouble, TC. I did look through my cuts over and over again and I didn't change a thing, I just exported in .wavs with the timeline export and then exported the entire thing in HQ .mp3.

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Hagaren Viper
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Re: RPG MEP - Interest Gauge

Post by Hagaren Viper » Thu Sep 27, 2012 2:29 pm

If it ends up bugging people I can try and overlay the original songs over the glitches to cover them. It's really not a huge deal but obviously a few people are gonna notice too ^^;

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Re: RPG MEP - Interest Gauge

Post by TwilightChrono » Fri Sep 28, 2012 3:49 am

Kazemon15 wrote:I did cut the tracks in premiere in .wav format, but I used the mix that was given to me.

Maybe I should upload the exact mix that was given to me and let you guys see if it still has the glitch?

Cuz I hear the ones in Fury Sparks (somewhat) but not the other ones.

And sorry about so much trouble, TC. I did look through my cuts over and over again and I didn't change a thing, I just exported in .wavs with the timeline export and then exported the entire thing in HQ .mp3.
Well, I did encode at a 88,000 Bitrate. Did you render to match that? If not, then that could be the source of the errors. Cuz I hear no errors in my mix.

Hear is the final version I sent to Chosen:

http://www.sendspace.com/file/d9zw7q
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EvaFan
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Re: RPG MEP - Interest Gauge

Post by EvaFan » Fri Sep 28, 2012 9:50 am

Well TC's download is fine, just checked it. However there are format differences between his download and atleast my track that I downloaded.

TC's download:
Codec: PCM S24 LE
Sample Rate: 88200hz
BPS: 24

Track download:
Codec: PCM S16 LE
Sample Rate: 48000
BPS: 16

I would try to keep stuff uniform to avoid possible errors. Whoever cut the tracks should play the full mix from their timeline to make sure that it isn't conforming any errors and that it actually is happening from the rerendering of the audio into seperate tracks.
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Kazemon15
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Re: RPG MEP - Interest Gauge

Post by Kazemon15 » Fri Sep 28, 2012 1:35 pm

:sweat: I guess this is what happens when hard of hearing people try to cut mixes...

How can I fix this?

I've never cut audio for tracks before...

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Re: RPG MEP - Interest Gauge

Post by TwilightChrono » Fri Sep 28, 2012 1:58 pm

Kazemon15 wrote::sweat: I guess this is what happens when hard of hearing people try to cut mixes...

How can I fix this?

I've never cut audio for tracks before...
It is as I thought.

This can be done by going into your editor. I'm going to assume you are using Vegas. Then when you select render, click the customize template button and choose the following:

Sample Rate (hz): 88,200
Bit Depth: 24
Channel: Stereo

Make sure you render the files as uncompressed as well. They are basically just like .wavs. Just umcompressed.
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Kazemon15
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Re: RPG MEP - Interest Gauge

Post by Kazemon15 » Fri Sep 28, 2012 5:31 pm

I don't use Vegas =/

I use Adobe Premier Pro 7....and I can only go up to 48000HZ.... :?

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Re: RPG MEP - Interest Gauge

Post by TwilightChrono » Fri Sep 28, 2012 10:24 pm

Kazemon15 wrote:I don't use Vegas =/

I use Adobe Premier Pro 7....and I can only go up to 48000HZ.... :?
I can pop out another render at 48,000 if you want. I'll send it yoru way shortly to your PM box.
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ChosenExiled
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Re: RPG MEP - Interest Gauge

Post by ChosenExiled » Sat Sep 29, 2012 2:17 am

Hopefully, we can get the audio problem resolved.

And you're in, Evafan. Welcome to the MEP! I hope you manage to find good raws. Is this supposed to be version 2 lol? Considering you use Fate/Stay Night for the same music and now you're using Fate/Stay Zero.

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Re: RPG MEP - Interest Gauge

Post by TwilightChrono » Sat Sep 29, 2012 6:31 am

I sent in the re rendered mix to Kaze.
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