Because the mods are really picky, the usually empty tracks are impossible to work with, and we kinda give up in the face of futility.Scott Green wrote: EDIT2: Why the hell do we have backup editors if they don't edit?
SOAD2: Why's The Rum gone? (Completed. Finally.)
- Squancho
- Joined: Tue Apr 12, 2005 6:27 am
- Status: Just livin', man...L-I-V-I-N.
- Location: Philadelphia, PA
- Contact:
Re: SOAD2: Why's The Rum gone? (7 missing, COME ON GIVE 'EM)
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Kevmaster
- Eisenbahnmörser
- Joined: Sun May 28, 2006 12:20 pm
Re: SOAD2: Why's The Rum gone? (7 missing, COME ON GIVE 'EM)
Alright! But dooooo it!Scott Green wrote:Please don't re-open masterGT's gungrave track i'll steal his final and up it in the next few days!
*very serious promise*
You got it. Make me proud!Scott Green wrote:I'm interested in innervision (also with cossette) if it gets re-opend....
I just don't care about removing them I guessScott Green wrote:EDIT2: Why the hell do we have backup editors if they don't edit?
5 Tracks re-opened to the public.
- Scott Green
- Greenwhore
- Joined: Thu Mar 23, 2006 1:25 pm
- Status: The Dark Tower
- Location: Austria
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
i sent masterGT's final 
also might change my footage later on will tell
also might change my footage later on will tell
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Kevmaster
- Eisenbahnmörser
- Joined: Sun May 28, 2006 12:20 pm
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
Hey Scott, any update?
- Hitori
- Joined: Wed Feb 06, 2002 1:10 am
- Status: I might be back.
- Location: New Mexico
- Contact:
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
Wow, still no one picking up any of the open tracks? Hhhm... I may pick one or two up soon. Just need to figure out what anime to use. 
- Tsukin
- Joined: Sun Sep 29, 2002 5:29 pm
- Location: Fairfield, California
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
So when this finishes, we need to celebrate
hurry before the world ends!
- Hitori
- Joined: Wed Feb 06, 2002 1:10 am
- Status: I might be back.
- Location: New Mexico
- Contact:
- Tsukin
- Joined: Sun Sep 29, 2002 5:29 pm
- Location: Fairfield, California
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
I say if no one takes those last tracks, they could easily be removed and we could release what we have.
EDIT: I already started editing the end of the mix, so far I have figured out a decent way to remove Lost In Hollywood and I shortened Dreaming to 1 part instead of 2. I may pick up one track and then we'll be really close to finished.
EDIT: I already started editing the end of the mix, so far I have figured out a decent way to remove Lost In Hollywood and I shortened Dreaming to 1 part instead of 2. I may pick up one track and then we'll be really close to finished.
- Squancho
- Joined: Tue Apr 12, 2005 6:27 am
- Status: Just livin', man...L-I-V-I-N.
- Location: Philadelphia, PA
- Contact:
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
That idea has been shot down more times than the ducks over Ted Nugent's ranch.Tsukin wrote:I say if no one takes those last tracks, they could easily be removed and we could release what we have.
- Tsukin
- Joined: Sun Sep 29, 2002 5:29 pm
- Location: Fairfield, California
Re: SOAD2: Why's The Rum gone? (5 Tracks OPEN)
Well I'm waiting for a response from Kev, I'm uploading the edited mix wav a little later tonight along with the parts for Soldier Side and Dreaming. Unless someone REALLY wants Lost In Hollywood to stay, I've shortened the mix to 23 minutes.



