New Logo Contest

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Postby Dave_911 » Sun Jan 23, 2005 11:03 pm

i dont think it infringes any rules but would handdrawing a logo then scanning it be alright? [no scanlines ect., a high quality scan]
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Postby hackerzc » Mon Jan 24, 2005 1:54 am

Takashi-SG wrote:Hi, iam not the best at English so i dont know what logo we must create ( <- this, i mean a newer better version of that?)

- is 3D allowed or not?
- Highres., so we make the Logo with an Resolution of 2048x2048(because
you can print it on T-Shirts at ~ 20/30cm)
- Backgroundcolor = white?

Correct, a newer better version of that (something origional).

-As Phade said: "Using 3D modeling software to create logos is greatly discouraged. Resulting logos are generally difficult to use for many practicle purposes."

-highres is good, as long as it's practical (ie: no 10MB files)

-There really arn't any rules about the background color. Make ur own judgment call. (be creative)
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Postby Phade » Mon Jan 24, 2005 9:47 am

Hey Takashi-SG,

You can make the background transparent with an anti-aliased transparency edge just like the logo you pointed out in your example. That would solve any logo background issues.

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Postby EXODO » Tue Jan 25, 2005 12:33 am

I just hae two questions:
When is the due date to submit logos?
Were do we submit the logos?

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Postby Phade » Tue Jan 25, 2005 2:41 am


Working on it and working on it. ^_^ More info to follow...

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Postby Touya_girl » Wed Jan 26, 2005 4:09 pm

Welcome back Phade.
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Postby pen-pen2002 » Wed Jan 26, 2005 5:37 pm

I missed the logo contest last year and I was about to suggest another one in site suggestions when I saw the announcement. It's good to keep things fresh.

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Postby ChronoWraith » Wed Jan 26, 2005 8:08 pm

erm but what about my question? what are the 2 source things...?
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Postby Phade » Wed Jan 26, 2005 10:26 pm

Hey ChronoWraith,

The reason for the two files is that the jpeg will be used to display the logo for the contest. The source is needed if I need to put the logo on things like VCA trophies or t-shirts or something like that. A 130x70 image is fine for display on site pages, but the source can be used to make any arbitrary larger images, especially if the source is vector-based.

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vector vs. raster

Postby Alternababe » Thu Jan 27, 2005 1:19 am

* Whenever possible, use vector art. Vector art scales much better than raster and makes a smaller source file.

ok, stupid question: what is raster? also, what programs does anyone know of that are free and mac-compatable that can make vector art?

Is it against the rules to use bitmapping? I have never used transparency before, so I dont think it would be a good idea to start now...

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Postby Phade » Thu Jan 27, 2005 11:10 am


Any type of general image file (jpeg, gif, etc) is raster. These are images that are represented by a sequence of pixels. If you enlarge a raster image, you see larger and lager pixels (usually as squares).

Vector is different in that it is a collection of mathematical computations that create the image. Flash animation, such as HomeStarRunner, are (generally) vector based. If you enlarge a vector image, the detail remains just as clear at any size with no pixelization. This is why vector art is better than raster art for things such as logo design.

Graphic designers who know that their art may be resized arbitrarily use vector programs such as Adobe Illustrator. If the designer knows that the image will be only one size, programs such as Photoshop are generally fine.

I hope this helps.

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Postby DaPatches » Fri Jan 28, 2005 6:36 pm

whoo hoo! something I can do!

<<--is a senior in college for Graphic Design

I'm soooo in!
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Postby trythil » Sat Jan 29, 2005 1:18 pm

Code: Select all
 /..\  |\  /| ||  ||
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|____| |....| ||  ||
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I win.
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Postby Brsrk » Sat Jan 29, 2005 1:29 pm

I agree. trythil wins.
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Postby derobert » Sat Jan 29, 2005 10:02 pm

trythil wrote:I win.
Truely the most creative, innovative, and representitive logo since Phade's 2000 logo.
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