Importing images into VirtualDubMod
- angelx03
- Joined: Tue Jan 21, 2003 7:13 pm
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Importing images into VirtualDubMod
I'm just wondering. Is there a way to import multiple images into VirtualDubMod, and have each image be a single video frame?
- Knightmrinarmr
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- Kariudo
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- Taruto!
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- Zarxrax
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To load an image sequence, the files need to be named in a certain way that virtualdub can detect. How do you name them? I couldn't tell you off the top of my head, but here is how you can find out:
Open a small avi in vdub, and do file>save image sequence, and see how it names the files. Most likely they will be something like blah1.bmp, blah2.bmp, blah3.bmp, etc.
Just name all your images in the same way, then load the image sequence through the File menu.
Open a small avi in vdub, and do file>save image sequence, and see how it names the files. Most likely they will be something like blah1.bmp, blah2.bmp, blah3.bmp, etc.
Just name all your images in the same way, then load the image sequence through the File menu.
- Qyot27
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Yes, they all need to be named sequentially. It doesn't matter what number it starts on, but VDub itself starts output at 0. They all also need to be at the same resolution. I don't know about bit depth, though.
Then all that's required is to open the first image in the sequence with the Open dialog - the rest will autoload.
Then all that's required is to open the first image in the sequence with the Open dialog - the rest will autoload.
- Minion
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- Qyot27
- Surreptitious fluffy bunny
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Minion wrote:why not just make an avisynth script for it? i can't think of how i would do it though.
ideas, zarxrax?
Code: Select all
ImageSource("blahblah.bmp").Trim(0,0) ++ Image Source("blehbleh.bmp").Trim(0,0) ++ ...
And the ... just meant that the ImageSource calls and whatnot continue indefinitely.
- Moonie
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Oh thats how you take frames from images in Avisynth. I was wondering if there was a way to do that ^_^Qyot27 wrote:Minion wrote:why not just make an avisynth script for it? i can't think of how i would do it though.
ideas, zarxrax?The Trim() commands are only there since by default ImageSource makes the image display for 40 seconds worth of frames or something like that. Trim(0,0) takes it down to only one frame per image.Code: Select all
ImageSource("blahblah.bmp").Trim(0,0) ++ Image Source("blehbleh.bmp").Trim(0,0) ++ ...
And the ... just meant that the ImageSource calls and whatnot continue indefinitely.