Guides and AMVapp Public Alpha/Beta Test

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Postby AbsoluteDestiny » Fri Jul 23, 2004 3:21 am

I've not heard any problems like this one. A problem with loading avisynth scripts, yes but not a general error.

However there are reports of xvid causing problems with people who have windows media player previews enabled on their desktop.
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Postby Manganate » Fri Jul 23, 2004 7:41 am

Okay, I tested it on a different system and the app runs fine so it's definitely a personal computer issue.

Furthermore I also tested it to see if it was indeed AMVapp causing the problem and after several installations and restarts the culprit is pretty clearly AMVapp.

That said, which programs would most likely cause instability? I'm going through the installer again to see if leaving out certain packs like ffdshow or virtualdubmod would fix the error.

Any insight would be appreciated.
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Postby Skynet » Mon Jul 26, 2004 4:03 am

Hi, sorry for my bad english, i search the script "beforeafter" where i can find it?
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Postby Scintilla » Thu Aug 05, 2004 1:42 pm

Caught one minor thing on http://www.animemusicvideos.org/guides/ ... tqual.html :

Good if you want to avoid that washed out that many smoothers can give.

Shouldn't that be "that washed out <i>look</i> that..."?
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Postby Imaginos » Tue Aug 10, 2004 10:04 pm

Just a quick FYI -- I upgraded XP to service pack 2, and installed the current beta It seems to be working prefectly. Just in case anyone is worried about the upgrade
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Postby CHAMELEON_D_H » Mon Aug 16, 2004 3:38 pm

Your AVISynth file should already be serving 352x240 resolution so just drag it into the main TMPGEnc window. Then, hit the "Load" button in the bottom corner and select one of the two profiles we've provided for you. If your AMV has been Inverse Telecined somewhere along the way (either before or after editing), select the AMV24fps.mcf profile. If you didn't do IVTC but instead chose to deinterlace at the end, select the AMV30fps.mcf profile


file not found error >_<
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Postby billy_wires » Mon Aug 16, 2004 11:50 pm

I'm not sure if you improved this section or not, but perhaps you could link to this when referred to in this page near the bottom. That is unless I am completely stupid and the two pages make reference to completely different instructions.
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Postby Scintilla » Tue Aug 17, 2004 12:02 am

Out of curiosity, is my WMM2 guide still on the way to <s>destruction</s> integration?
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Postby Fluxmeister » Wed Aug 25, 2004 7:48 pm

I reinstalled Windows XP with SP2 and wanted to try out the new beta amvapp. (amvapp-20-RC6.exe)

The only issue I have seem to hit is that the mjpeg avi swap trick within Premiere (version 6.5) seems to be off a frame (in my basic test).

With some help from AD I the footage aligned correctly so my avi "clip slices" were exactly the same when the avi footage was swapped with avs scripts.

In my test:

- I created an avs and d2v with DGindex of Big O II Volume 1.

- Using Vdubmod I created an mjpeg avi from the avs script.

- I created a new project in Premiere 6.5 and imported the avi file.

- I made a slice of Norman from the intro with the fire background and placed it in a new bin I made. (Note: the 2nd frame of this slice had Norman's face with a blue background)

- I then saved the project and quit Premiere. I renamed my clips folder to clipsx. (to force Premiere to freak out)

- I reloaded Premiere and the project selecting the avs script as the missing avi.

- The slice was now 1 frame forward. Instead of the fire background, Norman's face was shown against a blue background... so the script appeared to be one frame forward. (so the avi had an additional frame the avs did not)

Anyone else hit this issue in Premiere 6.5? (or otherwise)

Code: Select all
mpeg2source("G:\bigo2\avs\bigo2_1.d2v")
Telecide(order=1,guide=1)
Decimate(cycle=5, mode=2)
AssumeFps(24)
Duplicateframe(1)


This is my working script in case it helps.
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Postby Paul Kievits » Wed Sep 01, 2004 10:52 am

I decided to actually read the guide instead of just playing with stuff and asking questions *shock*

Anyway In the first part of the guide I discovered two minor flaws:

* On the page: http://www.animemusicvideos.org/guides/ ... video3.htm
In chapter : 3)Lossy Compression
It says "Wiindows Media Video" which should ofcourse be "Windows"

* On the page:
http://www.animemusicvideos.org/guides/ ... deo4_2.htm
In chapter: 13) h.264 - MPEG4's big brother
The text after the titles "What it is:" and "The advantages:" is screwy, half of the text is printed in another size and font.

Otherwise it's been a enjoyable read so far...
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Postby Scintilla » Sat Sep 04, 2004 11:41 am

http://www.animemusicvideos.org/guides/avtechbeta/xvid.html wrote:(to work it out in kbytes multiply by 1028)

(It's near the beginning of the section on the second pass.)

Shouldn't that be 1024?
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Postby AbsoluteDestiny » Sat Sep 04, 2004 11:48 am

indeed it should.
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Postby Jnzk » Mon Sep 06, 2004 4:02 am

Half Field Blended Footage

Here you suggest that one can use two different approaches to get rid of blends and still retain smoothness of motion. However the scripts produce different frame rates. You should point out how to combine the two in the same project.

There's a typo in the heading by the way (fooatage).
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Postby Jnzk » Wed Sep 08, 2004 3:48 pm

Colorspace wrote:As for the color information, things are not so easy. They are called U and V (or sometimes Cr and Cb respecitvely). They can have both positive and negative values which match the way color is processed in our brain.

Cr, when positive, means that the object is red. Cr negative means that the object is green.

...

Cb, when positive, indicates blue object. Cb negative means yellow. Again, they are the opposites for our brain and so we have the reasoning behind YUV as a color methodology.

Visual Quality wrote:The utena footage (on this dvd at least) seems to have a very slight yellow tint on everything and this is noticeable on things that are supposed to be white. Now, those of you who can remember the talk about colourspaces and chroma may recall that chroma channels can have a positive or a negative value. Positive V is red and negative V is green... and likewise positive U is blue and negative U is yellow.

This footage has slightly incorrect U chroma.


This seems contradictory. Is U blue-yellow or red-green?
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Postby AbsoluteDestiny » Wed Sep 08, 2004 3:52 pm

It's contradictory depending on who you ask.

A long discussion on doom9 stated that U should be red-diff so I updated the colorspace page... but not the other page.

Frankly it doesnt matter because you could get two different books that would tell you two different things.
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